Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > GZDoom 1.5.3 released
 
Author
All times are GMT. The time now is 11:36. Post New Thread    Post A Reply
Gez
Why don't I have a custom title by now?!


Posts: 7042
Registered: 07-07


A new version of GZDoom is available. Changes since 1.5.2 are mostly bug fixes (restoring stability to the port), but also a new and improved menu code which allows to (optionally) control the menus with the mouse. Modders can now also define custom menus with the MENUDEF lump. Changes since 1.5.0 also include a textured automap, USDF/ZSDF support, HMI music support, and using FluidSynth as a MIDI playback device.

Old Post 09-23-10 12:20 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
gemini09
Forum Regular


Posts: 808
Registered: 04-03


Cool beans. I never understood why mouse-support wasn't implemented for the menus.

Now if only we could go back on the menus with the backspace button... :)

Old Post 09-23-10 19:40 #
gemini09 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
K!r4
Senior Member


Posts: 1210
Registered: 05-07


Looks like a great update, I'll check this out.

Old Post 09-23-10 21:42 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Mike.Reiner
Forum Regular


Posts: 977
Registered: 01-05


Right on.

Old Post 09-23-10 22:48 #
Mike.Reiner is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
AlexMax
Forum Regular


Posts: 999
Registered: 01-03


Mouse support in the menus is one of those things that you'd expect out of a port like (G)ZDoom, but was curiously missing up until now.

Fantastic work guys. Keep it up.

Old Post 09-23-10 23:26 #
AlexMax is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Edward850
Member


Posts: 325
Registered: 08-07



gemini09 said:
I never understood why mouse-support wasn't implemented for the menus.

Because the menu code had to be re-written for it to be supported, and nobody really felt like doing all that work (otherwise it would have been done a long time ago).

Old Post 09-24-10 02:55 #
Edward850 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06


Sorry, but the mouse pointer is too out-of-place. Can I hide it, or at least change its appearance to something more appropriate to Doom, such as the skull?

Old Post 09-24-10 19:12 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7042
Registered: 07-07



printz said:
Sorry, but the mouse pointer is too out-of-place. Can I hide it, or at least change its appearance to something more appropriate to Doom, such as the skull?

The cursor is handled by Windows. If you want to replace it, you can, but it'll have to be 32x32 maximum.

Old Post 09-24-10 19:18 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
gemini09
Forum Regular


Posts: 808
Registered: 04-03


Looks swell, IMO.

Old Post 09-24-10 19:28 #
gemini09 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06



esselfortium said:

Deeeerrrrrp





jukenukem4d said:
GZDoom kicks ass! Why do people even bother using other ports?

That's the feeling I have too when I can't run much else (save Eternity). For now I'm safe, but it won't take long...

Old Post 09-24-10 21:24 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
K!r4
Senior Member


Posts: 1210
Registered: 05-07



jukenukem4d said:
GZDoom kicks ass! Why do people even bother using other ports?

I like to vary my food, although GZDoom is damn good spice.

Old Post 09-24-10 21:38 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Doom Marine
Senior Member


Posts: 1378
Registered: 09-03


Sweet, this one actually runs OpenGL and dynamic lights on my ATI card.

Old Post 09-24-10 22:40 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Glass Rook
Loser


Posts: 64
Registered: 08-10


Bravo Gez and Graf!

Old Post 09-25-10 01:54 #
Glass Rook is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Malinku
Member


Posts: 512
Registered: 12-08



jukenukem4d said:
GZDoom kicks ass! Why do people even bother using other ports?

Demos


going to have to try out the automap

Old Post 09-26-10 01:17 #
Malinku is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Philnemba
Senior Member


Posts: 1032
Registered: 09-09



jukenukem4d said:
GZDoom kicks ass! Why do people even bother using other ports?


Because there are some of us who doesn't play Doom in Opengl although I myself have us this port occasionally for certain wads. In fact the last time I use it I was playing the first beta of Serpent: Resurrection.

Old Post 09-26-10 03:48 #
Philnemba is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06


I do question some times why would people use ZDoom when there's GZDoom. While ZDoom is nearly useless in Heretic and Hexen, in Doom some of the decoration looks plain wrong in OpenGL, such as the Doom 1 lamps which get sunken into the pavement, and any vanilla map using a starry sky will look dumb in GL-skybox-mode.

Old Post 09-26-10 08:40 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7042
Registered: 07-07



printz said:
I do question some times why would people use ZDoom when there's GZDoom. While ZDoom is nearly useless in Heretic and Hexen, in Doom some of the decoration looks plain wrong in OpenGL, such as the Doom 1 lamps which get sunken into the pavement, and any vanilla map using a starry sky will look dumb in GL-skybox-mode.

Some people prefer the look of the software renderer. Also, the Heretic E3 sky looks very dumb as well if you look up.

As for sprite clipping, it's unfortunate, but there's no real alternative. You can try some of the options to see how they fare. None are perfect, though.

Old Post 09-26-10 09:31 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
K!r4
Senior Member


Posts: 1210
Registered: 05-07


"Adjust sprite clipping" is your friend.

Old Post 09-26-10 12:24 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06



Gez said:
Also, the Heretic E3 sky looks very dumb as well if you look up.
The only excuse is that the ceiling of that dome is shrouded in fog. However, it fails it indeed: the dome is hemispherical, all of it would have needed to be shrouded in fog. And water actually stays behind the glass. It's water the one which is supposed to block vision, not the air inside. So yeah, you're right. Still, it's not as egregious as deep space sky.

Old Post 09-26-10 12:38 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
WhiteMagicRaven
Warming Up


Posts: 21
Registered: 05-10


I prefer GZDoom for Heretic and HeXen

__________________
Hexen: Edge of Chaos

Old Post 09-27-10 11:49 #
WhiteMagicRaven is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
rf`
Dr. Nosign


Posts: 7798
Registered: 11-01


I tend to only use GZdoom for things that profoundly change doom. But, that's my preference. :P

Old Post 09-27-10 13:21 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



jukenukem4d said:
GZDoom kicks ass! Why do people even bother using other ports?


2/10
troll harder

Old Post 09-27-10 23:21 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
BlackFish
Forum Spammer


Posts: 4274
Registered: 06-02



Doom Marine said:
Sweet, this one actually runs OpenGL and dynamic lights on my ATI card.


What card are you using? I'm on ati 3870 and it's still buggy.

On the plus side, mouse menus are great.

Old Post 09-28-10 06:01 #
BlackFish is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
rf`
Dr. Nosign


Posts: 7798
Registered: 11-01



printz said:
...While ZDoom is nearly useless in Heretic and Hexen...

Why.

Old Post 09-28-10 06:16 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



BlackFish said:


What card are you using? I'm on ati 3870 and it's still buggy.

On the plus side, mouse menus are great.




What's buggy? And what drivers are you using?

Old Post 09-28-10 07:11 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06



rf` said:

Why.

Compared to GZDoom? Well, the sprite imperfections are less noticeable in those two games than in the other two, that's why I said that. And looking in GZDoom won't distort perspective, will allow full color sprites (no more texture restrictions) and radiated light, which is much cooler than sector light. Not to mention 3d floors.

Old Post 09-28-10 11:02 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Abyssalstudios1
Member


Posts: 647
Registered: 06-09


I appear to be late. I have to try this when I get home today.

Old Post 09-28-10 16:14 #
Abyssalstudios1 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 11:36. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > GZDoom 1.5.3 released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory