Graf Zahl
Why don't I have a custom title by now?!
Posts: 7130
Registered: 01-03 |
Fisk said:
It's a largely-known known fact that (G)ZDoom portals are limited, buggy and bad for performance. Speaking as an owner of an 8600GTS, by the way.
If you say that GZDoom's portals are as limited as ZDoom's you clearly haven't followed recent developments. None of the clipping issues that plague ZDoom exist anymore in GZDoom and performance also is a lot better.
Try playing Zen Dynamics MAP04, for example, in ZDoom and GZDoom and watch the difference. In ZDoom it degenerates into a slideshow but in GZDoom I still got full VSync-limited FPS there on my system.
Fisk said:
Since when have linked portals and line portals existed in GZDoom, anyway?
Both features do not exist (yet, I'm still working on line portals right now) and I never claimed otherwise. I was merely talking about anchored portals which are Eternity's equivalent to ZDoom's stacked sectors.
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