Solarn
Member
Posts: 481
Registered: 09-08 |
Torr Samaho said:
you can't make games with a small team today like in 1995, they have become too complex. big games have hundreds of people working on them. just look at how 3drealms tried to get duke4ever done with a small team until they had to hire more people and how it went.
That's not what that article says at all. The cause of DNF's failure wasn't a small team, it was the developers' inability to focus. They restarted the entire project several times just to get on the latest engine bandwagon and they procrastinated even then.
Small teams can still make pretty sweet games (Frictional Games has like, five permanent employees and about as many more contractors who work with them on any given title, and they gave us the Penumbra series and Amnesia: The Dark Descent, one of the best horror games ever), it's just becoming less and less common. Certainly, huge and complex games like Prey or the STALKER series require more than five people, but most of the staff even on such games is padding and actually slows development down as people working in the same area have to coordinate with each other.
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