Youn
Mini-Member
Posts: 56
Registered: 07-04 |
printz said:
It's not more complicated than Quake
If you want levels that look like quake then sure, but anything like the level of detail in doom 3 or beyond it definitely takes more time modeling, textures, lighting, etc... I'm not sure there's anyway around that, the future generation of tools probably won't make that easier, except the conversion process (from modeler to game)
I don't see how that fits into doom source code modification though. You are better off writing a good "blender to doom 3 script" or something... that'll get more hobbyists making levels for it, maybe? or Sketchup to Doom 3... hell, that might already exist, and sketchup is an easy as pie "level maker"
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