Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Doom64 EX 2.0 Released
 
Author
All times are GMT. The time now is 12:16. Post New Thread    Post A Reply
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


A new version of Doom64 EX has been released. There are too many changes and updates to list since 1.4, but the biggest ones are the new audio system, more game behavior tweaks, and enhanced features. To download or read more about it, head over to the new website.

Old Post 08-29-11 06:07 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 3960
Registered: 03-04


The music is one of the best things about doom 64 and now it's finally here... wooo!

Old Post 08-29-11 06:46 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
exp(x)


Posts: 2282
Registered: 04-04


Sorry if I missed it somewhere, but what is the status of Linux support?

Old Post 08-29-11 07:35 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



exp(x) said:
Sorry if I missed it somewhere, but what is the status of Linux support?


Slowly being worked on. Unfortuently I still don't have Linux installed yet but I am having some contributors helping me out with it.

Old Post 08-29-11 08:23 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Hell's Vendetta
Junior Member


Posts: 232
Registered: 05-09


Just checked this out

Great work Kaiser!

Old Post 08-29-11 15:17 #
Hell's Vendetta is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 5595
Registered: 12-00


Seems to be working very nicely. Thanks.

Any chance of more screen resolutions being supported at some point? It'd be nice to be able to run it in the native resolution for my monitor (1920x1200).

Old Post 08-29-11 18:49 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
yukib1t
Will DDR for food


Posts: 2160
Registered: 06-02



Kaiser said:


Slowly being worked on. Unfortuently I still don't have Linux installed yet but I am having some contributors helping me out with it.

It worked for me within Wine without any issues whatsoever. I have v1.3.22 installed.

Old Post 08-29-11 19:05 #
yukib1t is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 1787
Registered: 12-06


Most excellent :D. Looking forward to the improved editing tools!

Old Post 08-29-11 19:47 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeumReaper
Member


Posts: 533
Registered: 12-05



Enjay said:
It'd be nice to be able to run it in the native resolution for my monitor (1920x1200).

I'm running it at my res of 1680x1050 by editing the config file.

Old Post 08-29-11 22:02 #
DeumReaper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 5595
Registered: 12-00



DeumReaper said:
editing the config file.

Now why didn't I try that? Worked like a charm. Thanks. :)

Old Post 08-29-11 22:32 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



Enjay said:

Now why didn't I try that? Worked like a charm. Thanks. :)



You can also change those cvars through the console:

code:
v_width 1680 v_height 1050

Old Post 08-29-11 23:53 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ed
Senior Member


Posts: 1039
Registered: 07-01



Mechadon said:
Looking forward to the improved editing tools!


^
Wouldn't kill for a usable db2 config, but I'm definitely in the maiming area.

Old Post 08-30-11 06:31 #
Ed is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Da Werecat
Warming Up


Posts: 10
Registered: 11-09


It crashed when I accidentally tried to unbind a non-bindable function.

Also Main Engineering music behavior is rather unusual compared to older versions, emulation and mp3.

Old Post 08-30-11 11:52 #
Da Werecat is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



Da Werecat said:

Also Main Engineering music behavior is rather unusual compared to older versions, emulation and mp3.



This is something that I am still debating on whatever if this is correct or not. In the original game, there is a bug where some notes are failing to play and stop. The midi data were gathered note by note for Doom64ex so everything should be correct. So basically you MAY be hearing what the music originally intended to sound like.

Old Post 08-30-11 16:33 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
BlazingPhoenix
I was KingofFlames


Posts: 411
Registered: 10-05


I remember running it on windows 7 and had some problems starting it... Has that been fixed?

Old Post 09-01-11 03:01 #
BlazingPhoenix is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MasterOfPuppets
Member


Posts: 656
Registered: 07-03


first of all, awesome work.

slight issue, however. I leave an xbox 360 controller plugged into my computer all the time, but I use mouse and keyboard for Doom (of course). an option in-game to disable the controller would be nice, as with the controller detected I can't bind keyboard controls or set mouse sensitivity.

been using the config file to do these things instead. question about that: how can I bind the mouse wheel this way?

Old Post 09-04-11 04:17 #
MasterOfPuppets is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


Probably not a good permanent solution but you can disable the xbox controller with the -noxinput parameter.

Old Post 09-04-11 04:29 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MasterOfPuppets
Member


Posts: 656
Registered: 07-03


thank you sir, you are a gentleman and a scholar.

Old Post 09-04-11 04:43 #
MasterOfPuppets is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
chopkinsca
Nothing


Posts: 1203
Registered: 10-02


Found a very minor bug. Select the plasma rifle, then press next/previous weapon twice or more. The plasma buzzing sound keeps playing.

And a minor nitpick. In dark entries, the room with the homing rockets. On the N64 console, you could hide in the corner of the room and the rockets wouldn't reach you, but in this port, the missiles can reach you while hiding in the corner.


Other than that, this is an awesome job.

Old Post 09-05-11 02:06 #
chopkinsca is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
redhead
Warming Up


Posts: 11
Registered: 09-10


MSWCR71dll was not found - that's the message I got when tried to launch it .

Old Post 09-05-11 13:49 #
redhead is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
chopkinsca
Nothing


Posts: 1203
Registered: 10-02



redhead said:
MSWCR71dll was not found - that's the message I got when tried to launch it .


Do a google search for the .dll file and put it in the Doom64EX folder.

Old Post 09-05-11 16:51 #
chopkinsca is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4615
Registered: 08-00


You need the Visual Studio .NET runtime redistributable package, I think?

Old Post 09-05-11 20:00 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
redhead
Warming Up


Posts: 11
Registered: 09-10


Problem solved already, thanks .

Old Post 09-06-11 13:55 #
redhead is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
buttspit
Member


Posts: 257
Registered: 04-11


What's the Hardcore difficulty setting I heard about? How do I unlock that?

Also, beating Hectic unlocks what cheats?

Old Post 10-31-11 05:11 #
buttspit is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mithran Denizen
Senior Member


Posts: 1093
Registered: 05-10


Beating Hectic the hard way (triggering special 253, specifically, unless I'm mistaken) opens up the Features menu, which gives you this:

http://i.imgur.com/uMoPe.jpg

Most of the functionality is available through cheats or the console now anyway, but it's still a nifty little thing.

I think the Hardcore skill setting is unlocked by beating Hectic as well, but I could be wrong. I know I've been playing around in Hardcore for a long time in the current version, before having made a full run of the game or anything, though finishing Hectic was the first thing I did. It seems basically equivalent to Doom's Nightmare! mode, with faster and respawning monsters, though there might be more to it.

Old Post 10-31-11 05:42 #
Mithran Denizen is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


Actually in Hardcore mode everything respawns, including items. This also includes spawned monsters. But more or less it's exactly like Nightmare mode.

Old Post 11-04-11 16:20 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lite Sparkle
Mini-Member


Posts: 50
Registered: 11-11


It looks like the original and feels like it. Awesome, defiantly gonna lock some hours playing this :D

Old Post 11-20-11 01:04 #
Lite Sparkle is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
purpleyoshi13
Junior Member


Posts: 101
Registered: 12-10


I Just Received This Error Message When I Started It Up:

R_GLCheckExtension: missing extension
GL_ARB_multitexture is required

How Do I Fix This?

Old Post 11-20-11 01:11 #
purpleyoshi13 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3743
Registered: 05-00


Get a graphics card and/or drivers that support this extension. What hardware do you have?

Old Post 11-20-11 11:58 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 12:16. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Doom64 EX 2.0 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory