Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3991
Registered: 10-05 |
Tormentor667 said:
You must be kidding... I just played this, and I honestly don't get why this wad was mentioned here at all, it was one of the worst wads that I have played in my very long Doom career ...
When I first discovered video games, at a very young age, I remember that I would never run out of patience for a difficult game. I would happily die in the same place for hours upon hours until someone forcibly removed the game from me or me from the game. The notion that the game might in any way be flawed simply never occurred to me.
I think that when Doom, and mainstream gaming in general, were still young, the entire world of gamers was in this state of innocence, where dismissing a game as "bullshit" was absolutely unthinkable. Every challenge in every video game had real significance and deserved to be beaten. If you read zomheart.txt you'll see that the mapper felt that each part of this map deserved its own name.
I think it's interesting to go back in time and play mods like this, back before we started insisting on such luxuries as pacing and difficulty curves.
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