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BilboHicks
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Posts: 482
Registered: 11-07


BilboHicks finally got around to updating ScoreDoom to use GZDoom's Alternative HUD. It is a much improved and informative layout, compared to the old HUD. This is ScoreDoom's default HUD now. 3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, instead of at the end of the level. For more detailed information and download link, please check out the latest news posting on scoredoom.com.

Old Post 10-07-11 19:36 #
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BilboHicks
Member


Posts: 482
Registered: 11-07


Thanks to Gez, I did a quick update to 3.0r4b which makes a ton more sense!

This part
"3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, instead of at the end of the level."

Should now read:
"3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, but are still scored at the end of the level."

So you get End of Level Bonus notifications as totals are hit, but the actual bonus is not scored till the end of level, like in older versions. In some peculiar cases with ACS and custom DECORATE in certain zdoom wads, these tallies can be increased 'on the fly' as scripts spawn in more score-able objects. So you need to make sure you keeping meeting the totals or you will not get the bonus. This is where the new HUD comes in handy.

EDIT:
Ok, there is another patch out. 3.0r4c. This fixes the bug where the All Barrels Blown message keeps re-ocurring in some instances. You can still use 3.0r4b, but that message will get annoying :P .
That should be it.

Last edited by BilboHicks on 10-08-11 at 01:02

Old Post 10-07-11 22:52 #
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