deported
Newbie
Posts: 6
Registered: 08-11 |
andrewj said:
(1) the game scripts (for monsters etc) is not included
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
#define SCRIPT_DEFAULT "script/doom_main.script"
#define SCRIPT_DEFAULTFUNC "doom_main"
Proof? I'm no expert on this matter, but it seems to be linked to installations of Doom 3 and stored in .paks, or you could use SDK.
On another note, all the lighting and shadow stuff will get replaced in the future once people find out ways to improve the game anyway, shadows are quite unimpressive to me in retail and source, turns out it was Carmack's first C++ product and code was quite a mess, as said in his Twitter lately, hence why it suffered several slowmo bugs that weren't related to your own PC, not to mention, it's easy to modify the evil way, options like disabling serial check are in plain sight.
Last edited by deported on 11-27-11 at 07:03
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