AlexMax
Forum Regular

Posts: 999
Registered: 01-03 |
chungy said:
Excellent. Now to focus the open-sourcing attention on ZDaemon =p
The only reason why this was even possible to do is because this was something that Torr and various community members had wanted from the beginning, but was blocked by various "Community Administrators" over the years. Thankfully, the current administration team decided to go with the community opinion. Kilgore, on the other hand, has no interest in the source being opened. Cheating is a boogeyman that is often brought up, but he is also keenly aware that an open-source ZDaemon would give leverage to people he doesn't care for. I wouldn't count on it happening before Kilgore retires, and probably a number of other people too.
Personally, I'm not that concerned with open source ZDaemon. It might have been nice to do a year or two ago, but Odamex is very nearly at the point where it has most of ZDaemon's important features, and there's also Eternity Engine: Client/Server in the works as well. Most competitive players I know of are excited about both and are just waiting for one of them to be feature-complete to the point where it can be a substitute.
printz said:
WHAT?! And how will cheating source-forked clients be controlled now?
Working cheats are already out there for Skulltag, and are far easier to get working than trying to compile ZDoom just to add a crappy aimbot that will be spotted by anybody who is any good at the game.
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