Coder extraordinaire Jaakko Keranen has updated the jDoom site with a new release of the hardware-accelerated Doomsday engine, bringing the Doom, Heretic, and Hexen port up to version 1.5.5. This new version of probably the best-looking Doom-engine port available fixes some bugs with the engine, not to mention adding a few new features. The webpage describes this new version as mostly a "maintenance release," with the following changes:
Model autoscaling (df_autoscale) was broken.
KickStart WAD path problem.
Minor graphics glitches: masked textures vertical clamping, model footclipping (standing in water).
New features include:
Gamma correction, display contrast and brightness adjustments using console variables (vid_Gamma, vid_Contrast, vid_Bright).
lgf_nohalo: No lens flare rendered for a light source (used with jHeretic's chandeliers).
High-resolution textures can be in PNG format. See the Doomsday Readme for detailed info.
Available for download are a standalone version of jDoom 1.12.3, a unified package of all the latest versions of the three j-ports, and the latest Doomsday sources dated March 15, 2002.
If you've been out of the loop, Doomsday is an enhanced, hardware-accelerated Win32 version of Doom/Heretic/Hexen which runs under OpenGL or Direct3D. It includes such features as mouselook, lensflares, mipmapping, a Quake-like console, dynamic lights, lensflares, 3D sounds and reverb effects, DirectPlay multiplayer games, 3D models, high-resolution textures, and more.