Phml
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Posts: 2619
Registered: 06-09 |
The high skill of player can indeed get determined by doing awesome demos quickly (just fyi, Okuplok had a 5x:xx run of sunder map 11 on his channel within 2 days since I shared beta containing map 11 with him, and keep in mind that rendering the video must have taken at least a day alltogether :) ) but I don't dismiss people willing to spend time on demos. I have no doubts that SAV or Looper who do spend long time on their demos are also very highly skilled, just their POV on the matter is different. Also you can't argue that demo quality of people who spend time on demos is generally higher than those who do it quickly. And after all, it's the doom speedrunning.
While I can entirely agree on the whole thing being a matter of perspective, I just think having no restrictions whatsoever doesn't make for a very balanced environment between players, which is the heart of anything competitive; and it is odd that in a setting where the most relevant metric seems to be "time", we only look at one side of the equation.
For example if player A has 3 hours a week to spend on demos and player B has 30 hours a week, the deck is stacked. Perhaps player A might be able to compete with player B if he is a lot more skilled, but you won't ever be able to compare these players or their demos objectively, in my opinion, unless you restrict the range to specific parameters (which is what most people, heck, perhaps everyone except me, is fine with, so again, yes, perspective).
It seems silly to me because in my mind it's akin to a very specific subgame of basketball where each player could take an infinite amount of free throws, and the final ranking would be determined by whoever has the longest streak of successes, regardless if they shot 10, 100, 1000, or to put it another way, regardless if their success rate was 50% or 0.05%...
It's not so much a question of one way being better to me, but rather the inability to properly evaluate each demo - or even to know it, save when it's informally mentioned.
I do react negatively to the idea quantity means quality when the same people expressing that opinion dismiss tools, as if mechanical repetitiveness until you've essentially broke down a level to a simple matter of executing step A at time B and so on, removing any element of thinking, was somehow worthy... Which I guess it is, just like people for example enjoy competitive gymnastics (or if this particular example isn't MANLY enough for Doomworld, those japanese things where the athlete does stylish moves with a sword), but to me limiting Doom to just this very specific aspect is disappointing.
Mostly personal nitpicks and I can understand most of the community doesn't give a damn.
If you look up the term speedrunning, you'll realise that people who do it "right" are those who do spend time on polishing demos.
Ugh, don't get me started on that. It seems the 90s were a golden age for anglosaxons to claim ownership of concepts they didn't invent themselves and put their own spin on that. All hail USA cultural dominance...
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