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Trasher][
The game is not well!


Posts: 1372
Registered: 08-02


The Penny-Arcade Report has a brief chat with Tim Willits on the subject of Doom 3 BFG Edition, covering the console version's performance, the return of the original Doom 3 team for the Lost Mission, and the shocking(?) truth behind the original, duct-tapeless flashlight.

Old Post 06-07-12 20:22 #
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scalliano
This door is opened elsewhere...


Posts: 1192
Registered: 08-09


Personally, I agree with the reporter here. I never found Doom 3 excessively dark, and the flashlight was never really an issue to me. I know I'm out on my own here, but at no point in Doom 3 are you being attacked in pitch darkness. Even if you're crap at it and let that guy with the lamp die before you reach the ladder at that one bit, you can still follow the glow from the Imp fireballs.

The onboard flashlight should be togglable in the options menu. Now I know console games don't have options, but this would satisfy both types of players.

Old Post 06-07-12 21:24 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 4946
Registered: 01-04


Though it was an interesting design decision to take the player's light away under certain conditions, there are other ways to play with that. You can require the player to recharge the flashlight at power stations, or have enemies attracted to light. I didn't really have a problem with the way they implemented it, though.

Old Post 06-07-12 21:58 #
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Belial
Senior Member


Posts: 2327
Registered: 09-05



scalliano said:
I never found Doom 3 excessively dark, and the flashlight was never really an issue to me.

Same here.

Old Post 06-07-12 22:32 #
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Epyo
Dude


Posts: 2959
Registered: 06-02


The internet is a bunch of thoughtless bandwagonners. It's the same reason why people don't like 3D castlevanias after the first.

Old Post 06-07-12 22:56 #
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Dragonsbrethren
Senior Member


Posts: 2442
Registered: 03-09



Epyo said:
The internet is a bunch of thoughtless bandwagonners. It's the same reason why people don't like 3D castlevanias after the first.

Nah, we didn't like those because they sucked.

Old Post 06-07-12 23:59 #
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40oz
Forum Spammer


Posts: 6801
Registered: 08-07


I dunno if this has to do with me only playing the XBox version, but I remember various places where walls were pitch black even when shining the flashlight directly on it. I'd disagree with the contention that Doom 3 wasn't too dark, but I don't remember it bothering me too much, because monsters were pretty rare and didnt do much damage, ammo was a plenty, and imp fireballs were easy to dodge.

Old Post 06-08-12 01:49 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8695
Registered: 01-08



The PA Report said:
"The flashlight is mounted to your body armor in Doom 3: BFG, so you can finally use it while a gun is in your hands, although the battery life is limited."
Heh - first encountered that game mechanism in the old Zork text adventures.

Old Post 06-08-12 03:02 #
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Mike.Reiner
Senior Member


Posts: 1185
Registered: 01-05



40oz said:
I dunno if this has to do with me only playing the XBox version, but I remember various places where walls were pitch black even when shining the flashlight directly on it. I'd disagree with the contention that Doom 3 wasn't too dark, but I don't remember it bothering me too much, because monsters were pretty rare and didnt do much damage, ammo was a plenty, and imp fireballs were easy to dodge.


The Xbox version wasn't the same, a lot of the levels were modified to better suit the limitations of the hardware. It was pretty good considering, though. I got a kick out of the co-op mode that it had.

Old Post 06-08-12 08:04 #
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Harmata
Loser


Posts: 299
Registered: 03-12



It was a technology limitation that we designed into the game.

Well i'll be... God. Damn. All this years i thought that it was bold design decision, and now THIS!? Another "technology limitation"?



Me sad ;_;

Old Post 06-08-12 22:30 #
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