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lnxr0x
Warming Up


Posts: 21
Registered: 09-11


@Phml Obviously a mouse and keyboard is best, my personal preference for controls is: left stick = forward, back, strafe. right stick = turning (fire in the upper right). I also go into settings and set "ramp turn" to OFF.

Takes a little getting used to :)

Old Post 06-11-12 19:49 #
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Mancubus II
Purple is not a breakfast color


Posts: 1940
Registered: 02-03


Source?

Old Post 06-11-12 20:27 #
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Archy
Forum Regular


Posts: 672
Registered: 11-09


Source for what?

Old Post 06-11-12 20:53 #
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Mr. T
Senior Member


Posts: 1486
Registered: 12-03


Source for TFA

The Fine App

Old Post 06-13-12 07:13 #
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nathaniel7775
Newbie


Posts: 7
Registered: 02-11


Source code is here: http://pinkeh.com/iphone/apps/gameception/gameception.zip

Old Post 06-15-12 00:07 #
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nathaniel7775
Newbie


Posts: 7
Registered: 02-11


Archy: you can change the loading order, actually. If you hit "edit" in the list of games, then you can drag the different files into a new order by touching the little grey bars that show up on the right after clicking "edit". Let me know if that makes sense.

Old Post 06-15-12 00:22 #
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Archy
Forum Regular


Posts: 672
Registered: 11-09


Moving them up and down with edit did no affect how they where loaded.
This my order from top to bottom:
code:
doom.wad doom2.wad [✔] tnt.wad tnt31.wad plutonia.wad [✔] pl2.wad [✔] PRCP.wad AV.wad HR.wad HRMUS.wad hr2final.wad MM.wad MMMUS.wad MM2.wad MM2MUS.wad REQUIEM.wad rq21fix.wad REQMUS.wad SCYTHE.WAD SCYTHE2.WAD ksutra.wad Class_Ep.wad


But it does not load like
code:
-file doom2.wad plutonia.wad pl2.wad
but
code:
-file doom2.wad pl2.wad plutonia.wad


code:
-file plutonia.wad pl2.wad
doesn't work either because for some reason, the sky's missing. This does not happen when doom2.wad is loaded.

Old Post 06-15-12 00:42 #
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nathaniel7775
Newbie


Posts: 7
Registered: 02-11


Archy: this should work: disable doom2.wad so you just have pl2 and plutonia enabled. Then when you start it touch four fingers to the screen and type "newRenderer 1", and the skies should appear (for Plutonia 1 and TNT the new renderer doesn't work, so it's turned off when it detects either of those IWADs).

If you play Plutonia 1 or TNT, just change it to "newRenderer -1" (means new renderer will be on except if it's Plutonia or TNT).

Old Post 06-15-12 17:31 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2901
Registered: 04-07


Man, swellymp in the reviews for this is a fucking idiot. N64 and SNES WADs? Really? The description sucks? No, you suck for not being able to read it. In no way does it even IMPLY that it can do anything other than PrBoom WADs. He also states that he has no interest in playing modded versions of Doom. Well, gee, maybe that's the WHOLE POINT OF THE APP.

I find it humorous and frustrating at the same time how downright ignorant people can be. ;)

Old Post 06-19-12 01:42 #
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Archy
Forum Regular


Posts: 672
Registered: 11-09



Sodaholic said:
Man, swellymp in the reviews for this is a fucking idiot. N64 and SNES WADs? Really? The description sucks? No, you suck for not being able to read it. In no way does it even IMPLY that it can do anything other than PrBoom WADs. He also states that he has no interest in playing modded versions of Doom. Well, gee, maybe that's the WHOLE POINT OF THE APP.

I find it humorous and frustrating at the same time how downright ignorant people can be. ;)



A couple days ago, I was about to post the same thing but decided it was to obvious and every one would see it anyway...

Old Post 06-19-12 03:27 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2901
Registered: 04-07


Hey, Nate. Could you possibly consider adding support for using the PLAYPAL lump for the pain, item and suit palettes instead of having them be generated in real time as an overlay? WADs with custom flash effects don't work properly in this port.

Old Post 06-23-12 01:23 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7775
Registered: 01-03


That's an unavoidable limitation of hardware rendering, which doesn't use palettes. The best that could be done would be guessing the blend color by analyzing how they affect white and black but that still won't be correct.

Otherwise you'd have to recreate all textures when the special palette changes - and that won't go unnoticed.


I am not aware of any hardware rendering port that supports such palette based effects.

Old Post 06-23-12 08:17 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2901
Registered: 04-07



Graf Zahl said:
Otherwise you'd have to recreate all textures when the special palette changes - and that won't go unnoticed.

Oh. That's exactly what I had in mind, reload the textures into memory with the different palette. I take it that it would be too slow then?

Old Post 06-23-12 11:49 #
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princetontiger
Mini-Member


Posts: 67
Registered: 07-12


There's two things... (besides this being an awesome app. I'm 24, and still can't wrap my head around any FPS today... N.O.V.A is an OKAY game, but it feels like Halo in so many ways)

1) PLEASE change the icon. Can you make it have some type of "file icon"... like .WAD?
Check out these - http://designm.ag/inspiration/30-io...or-iphone-ipad/

I will donate money if you'd want to raise a bit to get a gorgeous icon

2) I spent about an hour playing through squadron. Considering DOOM is designed for WASD+Mouse or pure keyboard, I think updating it with the touch controls make it have an extra challenge... Unfortunately, eventually the original Doom will be a thing of the past as more and more touch devices take over. Like arcades, Doom was built for a different era.

Here's my ultimate set up playing squadron417 (best wad ever)

http://i.imgur.com/e8LNW.jpg
note: I play the left controls with one hand and the right controls with my pinky sometimes to hit the fire button

ramp turn: on/move controls: off

Last edited by princetontiger on 07-02-12 at 11:59

Old Post 07-02-12 11:51 #
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princetontiger
Mini-Member


Posts: 67
Registered: 07-12


Check out this new icon I whipped up.. I sent it to Nathaniel

http://imgur.com/qdS8h

Last edited by princetontiger on 07-03-12 at 17:40

Old Post 07-03-12 17:29 #
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Darkhero
Warming Up


Posts: 13
Registered: 12-12


Can you add support for full access to Base folder too? I want to use for iTunes File Sharing and add my custom Icons... ˇˇWill be perfect!!...

if you put any suport to replace the menu Icons too will be great... then I will Rate it...

Please do it I will Really Thankfull..

Last edited by Darkhero on 12-10-12 at 08:14

Old Post 12-10-12 07:59 #
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Darkhero
Warming Up


Posts: 13
Registered: 12-12


please add suport to replace Base.ipak I will be really happy. the Icons that guy give you are Horribles. and there is a bug in Hacx the port detect it like doom1 based.

Ex: game begin in e1m1.bsp instead map01.bsp

Old Post 01-15-13 13:33 #
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