Doom Marine
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Chocolate Doom 1.7.0 Released
 
Author
All times are GMT. The time now is 21:45. Post New Thread    Post A Reply
exp(x)


Posts: 2595
Registered: 04-04


Fraggle has updated Chocolate Doom to version 1.7.0 with a few bug fixes and miscellaneous improvements. While not the highly anticipated version 2.0, it is still nice to know that the project is not forgotten. You can get the new version here and read up on the changes here.

Old Post 06-11-12 00:56 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GhostlyDeath
Forum Retard


Posts: 1027
Registered: 08-05


Neat!

This should be fun.

Old Post 06-11-12 06:27 #
GhostlyDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7303
Registered: 07-00



exp(x) said:
While not the highly anticipated version 2.0, it is still nice to know that the project is not forgotten.
Heh. It's admittedly not a very exciting release. It's been over a year since the previous release, I mostly haven't bothered to do a release before now because there haven't been many exciting changes to make it worth the effort. But a sufficient number of things have piled up that I figured it was about time I put out a new version.

I admittedly haven't been spending a huge amount of time on Chocolate Doom over the past few months. I've been dedicating a lot of time to my new job and I also have another project that I've been spending a lot of time on. I still want to get v2-branch finished though (apologies to Quasar, to whom I promised that I would finish it). It's nice to work on other things sometimes, as working on the same thing for a long time can become tedious.

Old Post 06-11-12 12:34 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Coolster
Green Marine


Posts: 34
Registered: 04-10


May i ask why 2.0 is highly anticipated (in terms of features) since i wasn't following Chocolate Doom for quite some time.

Old Post 06-11-12 14:05 #
Coolster is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 5763
Registered: 08-00



Coolster said:
May i ask why 2.0 is highly anticipated (in terms of features) since i wasn't following Chocolate Doom for quite some time.

2.0 will mark the first official release of Chocolate Heretic, Chocolate Hexen, and Chocolate Strife, for three good reasons :)

Old Post 06-11-12 14:18 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Hirogen2
Member


Posts: 499
Registered: 01-02


- freecode announcement and setting the default download on SF to 1.7.0 yet tbd :)

Old Post 06-11-12 21:51 #
Hirogen2 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8549
Registered: 06-06



Quasar said:

2.0 will mark the first official release of Chocolate Heretic, Chocolate Hexen, and Chocolate Strife, for three good reasons :)

Why wait until then? What's left to do, so simultaneously for those three, even though Chocolate Strife came way later?

__________________
Automatic Wolfenstein - Version 1.0

Old Post 06-11-12 23:44 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
exp(x)


Posts: 2595
Registered: 04-04



printz said:
Why wait until then? What's left to do, so simultaneously for those three, even though Chocolate Strife came way later?

The codebase has been unified for all of the engines, so releasing source for one without the others doesn't exactly make sense.

Old Post 06-11-12 23:48 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Siggi
Member


Posts: 388
Registered: 10-04


Maybe not highly anticipated, but still completely awesome.

Old Post 06-11-12 23:57 #
Siggi is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GhostlyDeath
Forum Retard


Posts: 1027
Registered: 08-05



exp(x) said:

The codebase has been unified for all of the engines, so releasing source for one without the others doesn't exactly make sense.



Is it going to support 4 games in one executable?

Old Post 06-12-12 03:03 #
GhostlyDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Janizdreg
Member


Posts: 343
Registered: 07-02


Thanks for all the handy little fixes in this one. And I'm definitely looking forward to 2.0, whenever that happens. =)

Old Post 06-12-12 05:10 #
Janizdreg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10709
Registered: 07-07



GhostlyDeath said:
Is it going to support 4 games in one executable?

Of course it is.

However, that's not the case here. One unified codebase doesn't mean one single executable.

Old Post 06-12-12 10:02 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8549
Registered: 06-06



Gez said:

Of course it is.

However, that's not the case here.

Sorry, it's either one or another. Second sentence contradicts the first.

__________________
Automatic Wolfenstein - Version 1.0

Old Post 06-12-12 11:24 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10709
Registered: 07-07


Is it possible to multiply by two with a computer? Of course it's possible, but in this code, bit shifting is used instead. Ah! You contradict yourself! The existence of bit shifting means that multiplying by two is not possible!

Sorry, but no. There is no contradiction at all. Just because Chocolate Doom generates four different executable from the same codebase doesn't mean that Vavoom and ZDoom -- to give two examples of Doom ports supporting four different games in the same single executable -- no longer exist.

Then you also have hybrid solutions like Doomsday where there is a single executable, but the game support code is actually put in plugins.

Old Post 06-12-12 12:31 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7303
Registered: 07-00



GhostlyDeath said:


Is it going to support 4 games in one executable?

No.


Hirogen2 said:
- freecode announcement and setting the default download on SF to 1.7.0 yet tbd :)
Whoops. Done now, thanks.

The Linux binary (rpm package) is still on 1.6.0 because I haven't built one for 1.7.0 yet.

Old Post 06-12-12 12:43 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2332
Registered: 08-04



Gez said:

Sorry, but no. There is no contradiction at all. Just because Chocolate Doom generates four different executable from the same codebase doesn't mean that Vavoom and ZDoom -- to give two examples of Doom ports supporting four different games in the same single executable -- no longer exist.



Except it doesn't matter what other ports do as the question was specifically about the Chocolate Doom engine.

Old Post 06-12-12 13:05 #
TheDarkArchon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10709
Registered: 07-07


I know. If Printz wasn't being dense, there wouldn't have been any need for this silly digression.

Old Post 06-12-12 13:54 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Bastet Furry
THE WERELION


Posts: 908
Registered: 09-02


Yay, new chocdoom!
Now all i need is a decend editor under Linux, something like DB2...

Old Post 06-12-12 17:28 #
Bastet Furry is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8549
Registered: 06-06



Bastet Furry said:
Yay, new chocdoom!
Now all i need is a decend editor under Linux, something like DB2...

Someone has posted a tutorial on how to make DB run on Linux, using Wine...

__________________
Automatic Wolfenstein - Version 1.0

Old Post 06-12-12 17:32 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Xaser
Forum Staple


Posts: 2535
Registered: 07-03


Wait. Am I missing something here? Either I've caught the printz bug or there was a mistype/misquote, because I'm seeing the same thing printz is likely seeing:


GhostlyDeath said:
Is it going to support 4 games in one executable?


followed by:


Gez said:
Of course it is.

However, that's not the case here. One unified codebase doesn't mean one single executable.



Gez's first sentence basically says "Of course it is going to support 4 games in one executable." Then the next sentence implies that it is "not the case here," which was then confirmed by fraggle. This makes the meaning of the post a bit of a "yesno".

I don't get it. D:

Old Post 06-13-12 02:00 #
Xaser is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
chungy
Senior Member


Posts: 1809
Registered: 06-05


Gez's post was just unclear. The proper answer to GhostlyDeath's question was simply "No."

Old Post 06-13-12 02:13 #
chungy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10709
Registered: 07-07


I dunno why, I read GD's question as "it is possible" and only now see it was "is it going" all along. %|

Old Post 06-13-12 09:16 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Lance MDR Rocket
Mini-Member


Posts: 99
Registered: 03-06



Bastet Furry said:
Yay, new chocdoom!
Now all i need is a decend editor under Linux, something like DB2...



This is very good, although not as featureful as DB2. The only reason I don't use it is because my Linux box is in a box at the moment.

Old Post 06-14-12 14:34 #
Lance MDR Rocket is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Bastet Furry
THE WERELION


Posts: 908
Registered: 09-02



printz said:
Someone has posted a tutorial on how to make DB run on Linux, using Wine...

Yeah, with constant crashes and whatnot. Wine is just a crutch... but CodeImp _had_ to use .NET with WinForms and, IIRC, Direct3D. So you can't just trow it at .MONO and be happy. :/
Would have helped if he had used Qt and OpenGL, then everyone could run it on every major system, being Windows, Linux and even Mac.


Lance MDR Rocket said:
This is very good, although not as featureful as DB2. The only reason I don't use it is because my Linux box is in a box at the moment.

Thanks for the hint. :)

Old Post 06-14-12 17:08 #
Bastet Furry is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7303
Registered: 07-00



Bastet Furry said:

Yeah, with constant crashes and whatnot. Wine is just a crutch... but CodeImp _had_ to use .NET with WinForms and, IIRC, Direct3D. So you can't just trow it at .MONO and be happy. :/
Would have helped if he had used Qt and OpenGL, then everyone could run it on every major system, being Windows, Linux and even Mac.

I remember back when work on DB2 started, CodeImp specifically stated that he wasn't interested in supporting a cross-platform editor. Can't say I blame him.

You might be able to use Mono to run it, though as I recall, it uses PInvoke native invocation for some things, so it might not work.

Old Post 06-14-12 17:22 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10709
Registered: 07-07



fraggle said:
You might be able to use Mono to run it, though as I recall, it uses PInvoke native invocation for some things, so it might not work.

Also, and more importantly, it uses the SlimDX library to make DirectX calls.

Old Post 06-14-12 18:14 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 21:45. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Chocolate Doom 1.7.0 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics