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TheDarkArchon
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ZDoom 2.6.0 is now released, after not having an official release since 2010. Get it here. A list of new features can be found here, which includes swanky things like 3D floors and voxels.

Old Post Jul 2 2012 01:29 #
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Phobus
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No. Fucking. Way.

Old Post Jul 2 2012 09:46 #
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Avoozl
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Does this mean it will eventually render gzdoom is useless?

Old Post Jul 2 2012 09:51 #
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Phobus
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Not if you like the OpenGL renderer and all it entails.

Old Post Jul 2 2012 09:53 #
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RjY
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Hopefully an actual release of svn code will inspire the brutal doom author to fix the torch sounds. http://www.doomworld.com/vb/post/1060254

Old Post Jul 2 2012 10:28 #
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DaniJ
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Congrats to the ZDoom devs on pulling out of the development nosedive and getting this release out. Sounds like there are some interesting new features too.

Old Post Jul 2 2012 12:45 #
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Coldfusio
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That secret hint system is a great idea, I hope it will be picked up by prboom+.

Old Post Jul 2 2012 13:18 #
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Katamori
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Lol I didn't noticed that ZDoom wasn't updated for 2 years...I always prefer GZDoom and fortunately, it was updated more often.

Old Post Jul 2 2012 13:27 #
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printz
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Avoozl said:
Does this mean it will eventually render gzdoom is useless?

As long as ZDoom remains with features like y-shearing when looking up or down, no.

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Old Post Jul 2 2012 15:17 #
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Xtife
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congratulatory impse is in order i'd say

Old Post Jul 2 2012 20:42 #
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Mechadon
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Neat!

Old Post Jul 2 2012 20:58 #
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Janizdreg
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GZDoom got a new release as well. Get it here. The GZDoom website hasn't yet been updated to reflect this though, apparently due to some technical difficulties with Graf Zahl's ISP.

Old Post Jul 2 2012 23:57 #
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Processingcontrol
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Heh, I remember 2.5 was released around when I first started lurking on Doomworld.

Anyways, nice to see that ZDoom won't be stuck on the same version for all eternity...

Old Post Jul 3 2012 02:19 #
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sgt dopey
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Now we wait for someone to break it

Old Post Jul 3 2012 02:31 #
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BloodyAcid
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Sweeeeeeeet

Old Post Jul 3 2012 03:46 #
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AzaryDoom2020
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Awesome!!!

EDIT:- Thanks Janizdreg for GZdoom version 2.6.0 but the website still not updated since 2010... Strange!

Old Post Jul 4 2012 06:27 #
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Triple_sSs
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Well it's about frickin' time!

Old Post Jul 4 2012 07:30 #
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Vordakk
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Yes! No more "shots blocked by air" bug!

Old Post Jul 4 2012 09:29 #
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Fredrik


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The voxels look surprisingly good.

Old Post Jul 4 2012 19:27 #
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b00mb0dy
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There is a floating decapitated bunny head on the menu. Any reason for that?

Old Post Jul 5 2012 18:34 #
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The Green Herring
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That would be the mouse cursor used when running a Doom game in it. ;)

Glad to see there is finally a new, stable release.

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Old Post Jul 5 2012 19:36 #
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Gez
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b00mb0dy said:
There is a floating decapitated bunny head on the menu. Any reason for that?

If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".

Old Post Jul 5 2012 22:33 #
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b00mb0dy
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Gez said:
If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".

Ha. I didn't even bother moving the mouse to see that it was a cursor. I use the keyboard when moving around on the menu, so I thought it was some glitch or something. I'll leave it as is I think.

Old Post Jul 6 2012 16:46 #
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Csonicgo


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I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?

Old Post Jul 7 2012 01:14 #
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b00mb0dy
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Csonicgo said:
I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?

I personally went back to disabling the mouse for menus in the aforementioned Mouse settings. I thought about setting it to "Chex", but I didn't.

Old Post Jul 7 2012 03:27 #
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Gez
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Csonicgo said:
I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh.

Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

Old Post Jul 7 2012 09:32 #
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printz
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Gez said:
Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

Hmm... Speaking of that, is someone actually planning to port ZDoom to touchscreen devices?

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Old Post Jul 7 2012 10:05 #
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Hirogen2
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printz said:
As long as ZDoom remains with features like y-shearing when looking up or down, no.

There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

Old Post Jul 10 2012 17:37 #
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Hirogen2
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b00mb0dy said:
There is a floating decapitated bunny head on the menu. Any reason for that?

The Heretic one actually looks like a mouse pointer arrow. That is great work.

Old Post Jul 10 2012 17:39 #
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Quasar
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Hirogen2 said:
There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

Which, IIRC, Randy has proclaimed will never be finished.

Old Post Jul 10 2012 18:41 #
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