Jehar
Forum Regular

Posts: 789
Registered: 05-04 |
Hey guys,
Getting to head up the commentary and be a part of the crew heading up coverage was a blast this year, with the unique opportunity to get the keynote and various panels out live. I was really impressed with some of the people coming out for the panels (like Brendon Chung, squee), so I thought it had a really great slice of developers talking about the nitty-gritty.
However, I have always been somewhat dismayed that the BYOC experience never really gets much love from an outside perspective. Granted, this is something that's really difficult to effectively get across unless you're actually there, but if I have one goal for the future, it's to a) get more Quake in the BYOC and b) get more of the BYOC to the outside world.
That first point is a big one, and something that a lot of outside viewers might not immediately get. Quake isn't played much at the BYOC these days. It's a simple fact. The BYOC makes up 90% of what the event is all about, and it is subject to the whims of the people attending. As a result, you'll see a lot of minecraft, dayz, tf2, cod, etc being played there, simply because that's what these people are playing these days. Could there be more Quake at Quakecon? Absolutely. Will it need to be injected in? Probably.
Depending on the status of the QuakeLive scene over the next 8 months, I may decide to shift my focus into organizing and covering Doom and Quake-centric content next year. This is something I've always wanted, and simply couldn't due to not knowing how to be two places at once.
BTW, checking in with Carnevil was a pleasure as always. :)
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