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Tormentor667
Senior Member


Posts: 1975
Registered: 10-00


After a development time of almost two years, it is finally done. The Refinery has reopened; relive the classic experience, the fast-paced action with a essence of Doom 3's creepy experience - the best of both sides. So what is it? It's a reinterpretation or remake of Doom's original E1M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and atmospheric. Expect something totally different in a place that you already know to a very good extent. You can download the pk3 over at the Realm667, get your doom.wad warmed up (not Doom 2 compatible), and start up your GZDoom for a experience that pushes the engine to its limits.

Old Post 09-01-12 17:12 #
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xAn
Mini-Member


Posts: 59
Registered: 11-04


Canīt get that working with gzdoom 1506:

code:
Script error, "therefinery.pk3:actors/blood.txt" line 461: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 469: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 477: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 485: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 495: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 505: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 515: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 525: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 535: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 545: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 555: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 565: "NOTAUTOAIMED" is an unknown flag Script error, "therefinery.pk3:actors/blood.txt" line 575: "NOTAUTOAIMED" is an unknown flag

Old Post 09-01-12 20:51 #
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Gez
Why don't I have a custom title by now?!


Posts: 10691
Registered: 07-07


Get 1.6.00 instead. Or an SVN build.

Old Post 09-01-12 20:56 #
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xAn
Mini-Member


Posts: 59
Registered: 11-04


Thanks, that did it.

And i found this by the way:

http://imageshack.us/photo/my-images/707/screenshotdoom201209012.png/

Last edited by xAn on 09-01-12 at 21:18

Old Post 09-01-12 21:11 #
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Traysandor
Green Marine


Posts: 36
Registered: 05-08


Once I got it working with the GZDoom update, it was quite good, if difficult. The new monsters (especially some of the zombie variants) find ways to keep you on your toes. And just when you thought you conquered the level... "Something's different"

Enjoy!

Old Post 09-02-12 01:08 #
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Tormentor667
Senior Member


Posts: 1975
Registered: 10-00



Gez said:
Get 1.6.00 instead. Or an SVN build.

People should read the txt file, it's there for a reason ;)

Old Post 09-02-12 09:54 #
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Krispy
Senior Member


Posts: 1091
Registered: 02-12


I almost made that post about the errors but then I decided I'd let someone else take the boos and hisses.

Old Post 09-02-12 18:37 #
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GHermann
Banned


Posts: 8
Registered: 08-12


I'm confused. The text file says that this map is based on E2M3 of DOOM, but then under "Base:" it says E1M3. Which one is it?

Old Post 09-02-12 18:51 #
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Tormentor667
Senior Member


Posts: 1975
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It's E2M3, sorry for the confusion!

Old Post 09-02-12 19:11 #
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GHermann
Banned


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Tormentor667 said:
It's E2M3, sorry for the confusion!


No problem. I'm on my second playthrough now. All in all, very enjoyable. I especially liked the use of the new monsters. It was tasteful without going overboard. As for the level, it was great - well detailed, nice architecture, and cool lighting. I will say that for me, it bore very little resemblance to E2M3. I actually fired up DOOM's E2M3 after the playthrough just to be sure I was thinking of the correct level. But since DOOM's E2M3 wasn't the best level to begin with, I'm glad you took a lot of creative liberties with the design.

Old Post 09-02-12 20:03 #
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pagb
Mini-Member


Posts: 53
Registered: 10-02


Framerate mostly sucks in this map, is there any workaround or something? Maybe I got some console variable screwed up

Old Post 09-02-12 21:42 #
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Dutch Doomer
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Posts: 3367
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Dammit now it makes sense, this map didn't looked like E1M3 at all. Didn't recognized a damm thing in the map :p

Old Post 09-02-12 23:06 #
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Lizardcommando
I'm a good person because I like dogs


Posts: 2357
Registered: 12-01


Holy crap, I am getting some major lag on my laptop.

Old Post 09-03-12 18:04 #
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Tormentor667
Senior Member


Posts: 1975
Registered: 10-00



dutch devil said:
Dammit now it makes sense, this map didn't looked like E1M3 at all. Didn't recognized a damm thing in the map :p

Maybe I should have called it "public beta test" :P

Old Post 09-03-12 19:12 #
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xAn
Mini-Member


Posts: 59
Registered: 11-04



Krispy said:
I almost made that post about the errors but then I decided I'd let someone else take the boos and hisses.

Yourīre welcome. :P


Tormentor667 said:
It's E2M3, sorry for the confusion!

Well, thatīs the reason why i never read the textfile. ;)

Last edited by xAn on 09-03-12 at 21:46

Old Post 09-03-12 21:07 #
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Ed
Senior Member


Posts: 1213
Registered: 07-01


Beautifully done, Tormentor.

Old Post 09-03-12 22:26 #
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Tormentor667
Senior Member


Posts: 1975
Registered: 10-00


Thanks a lot Ed, hearing that from someone like you means a lot!

Old Post 09-04-12 07:32 #
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Necros20
Junior Member


Posts: 195
Registered: 12-07


How do I get the blue key?

Old Post 09-07-12 05:20 #
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