phi108
Member

Posts: 532
Registered: 03-08 |
Heh, this reminds me of the times I was able to get ~16:5 ratios working in Counterstrike Source with my Nvidia's custom resolution config (I think Source engine has updated for more strict aspects now).
EDIT: Disregard, I misunderstood too:
I don't think this is the right way to do it, or at least give a server setting for widescreen, since many prefer it to shortscreen. And I'm saying all this being stuck with a 4:3 monitor for the time being.
Edit: and that Supersampling is another spiffy option, I've been using 2x multisampling in GZDoom, but I've always wondered how software rendering would do Supersampled, gonna check it out now.
Edit: Yep, supersampling slows my old computer at 1024x768, but it does look good for 640x480. I think I prefer the mipmapping in hardware accellerated engines, I think Quake is the only software engine I've seen with mipmapped textures, though I think Randy tried it in ZDoom once but couldn't get it displaying correctly.
Last edited by phi108 on 11-13-12 at 00:53
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