AlexMax
Senior Member

Posts: 1070
Registered: 01-03 |
Lizardcommando said:
I didn't even know there was a cooperative scene on Odamex. I might just have to check this out then.
Before 0.6.2, a very naive method of syncing monsters between the server and clients was utilized that resulted in quite a number of desyncs, making the game unplayable for any extended length of time. I took a quick look at it, realized there was a simple fix and implemented it.
At this particular moment, I have a server up that is running the following WADs all in rotation:
- Doom 2
- Alien Vendetta
- Coffee Break
- Epic 2
- Eternal Doom
- Hell Revealed
- Hell Revealed 2
- Icarus
- Kama Sutra
- Memento Mori
- Memento Mori 2
- Requiem
- Scythe
- Scythe 2
- Scythe X
- Speed of Doom
- Revolution!
- UAC: Ultra
- Vanguard
It's kind of nice, because I only have to run one server and players can pick whichever WAD they prefer to play at that moment. I do plan on having servers specific to running Ultimate Doom and Final Doom WADs, but I did not want to make things unfair to players who only have Doom 2 and couldn't join the rotation server if it was running an IWAD they didn't have.
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