Doom monster
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > John Carmack Leaves id Software
 
Author
All times are GMT. The time now is 09:02. Post New Thread    Post A Reply
sgtcrispy
Forum Regular


Posts: 792
Registered: 06-00


Well, seems like John Carmack, "Our Fearless Leader", has decided to leave id for greener pastures.

I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging.
Right before the 20th anniversary of Doom. Kinda sad. Good luck John! Story via Kotaku.

Old Post 11-22-13 21:15 #
sgtcrispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 2372
Registered: 03-07


I wonder how long before Id Software becomes Id Software in name alone. I would have liked it if he had been around for at least long enough for Id to finish Doom 4.

Old Post 11-22-13 23:16 #
hardcore_gamer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Xaser
Forum Staple


Posts: 2636
Registered: 07-03



hardcore_gamer said:
I wonder how long before Id Software becomes Id Software in name alone.

We're on the brink. The last man standing who actually worked on the original Doom is Kevin Cloud. When he takes off, it will literally be a completely different set of people than the designers of our favorite pastime. :P

[Unless you count Willits, I suppose, though he didn't join until Master Levels / E4, which is somewhat post-Doom].

[EDIT] Missed a spot: Donna Jackson's still there too; while not a developer, she still sorta counts. :P

Also, Obligatory non-Kotaku corroborating news link.

Last edited by Xaser on 11-23-13 at 01:33

Old Post 11-22-13 23:44 #
Xaser is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Glaice
formerly Mr. Chris


Posts: 4889
Registered: 07-02


So if all the founding members of Id are gone, what does that make it by by name?

__________________
Chris's uploads - Link
Brutal Video Vault
Brutal Tumblr

Old Post 11-23-13 00:09 #
Glaice is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
destx
OMFG


Posts: 652
Registered: 04-01


This is probably a really good thing, I get the impression that zenimax/bethesda was only holding him back.

At least he's with a PC-focused (at present) company now.

Old Post 11-23-13 00:36 #
destx is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Magnusblitz
Forum Regular


Posts: 909
Registered: 12-12



hardcore_gamer said:
I wonder how long before Id Software becomes Id Software in name alone.


In some respects, I think that moment came and went a long time ago. Arguably when John Romero left after Quake. He just had sooo much input and direction on Doom... there's a reason one of the music tracks is called "Waiting For Romero to Play." Quake II was a good game, but it lacked the certain... aesthetic? spark? that Romero brought. And the games' quality has steadily declined since then, getting more and more generic.

I think the creative side behind Doom and Quake is long gone. id morphed into being "cool engines, generic games" because Carmack was still around. I think with him gone, id software is not only "in name only", but it might actually just be finished period.

I was a bit happy to see that Carmack was apparently the one behind rebooting Doom 4, saying it needed to be "demons and shotguns", but it's not as if he managed to make games like Doom 3 or Rage that great.

Old Post 11-23-13 00:49 #
Magnusblitz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
iori
#legacy bastard


Posts: 833
Registered: 07-03


Oh well, their last good game was Quake 3, and even that was the culmination of consecutive rehashes. Out with the old etc. I'm sort of hoping for another game industry crash of sorts, something that would smash the current big budget paradigm and open the door for a small team to deliver something with cohesive vision.

Keep dreaming iori.

Old Post 11-23-13 00:50 #
iori is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Soundblock
Junior Member


Posts: 230
Registered: 12-08


Thanks!

Old Post 11-23-13 01:03 #
Soundblock is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
40oz
Forum Spammer


Posts: 6897
Registered: 08-07


Wow, I wonder what this means for Doom 4

EDIT: apparently nothing. Cool he's moving on to other technology related stuff instead of.. say knitting or something.

Old Post 11-23-13 01:13 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Snakes
Senior Member


Posts: 2396
Registered: 09-09



40oz said:
Wow, I wonder what this means for Doom 4

EDIT: apparently nothing. Cool he's moving on to other technology related stuff instead of.. say knitting or something.


I, for one, would gladly buy a collection of Carmack's Christmas Sweaters™.

Old Post 11-23-13 03:23 #
Snakes is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Patrol1985
Member


Posts: 652
Registered: 07-13


Regardless of your opinion about Carmack's decision you have to give the man the credit he deserves. He introduced lots of new ideas into his engines and at the same time tried to keep them as efficient as possible for hardware standards of the times. Carmack also possesses tremendous work ethic. That's what allowed ID Software to be competitive througout the years.

I don't know if ID has such good programmers available in their team right now, but if they don't.... well... good luck in beating Valve and their products.

I hope Carmack is happy with what he's doing right now. Even if he never gets back to video games, the man is nearly solely responsible for some of my greatest and most entertaining moments as a gamer.

Old Post 11-23-13 03:46 #
Patrol1985 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
HK!D
Mini-Member


Posts: 69
Registered: 08-13



Xaser said:

[EDIT] Missed a spot: Donna Jackson's still there too; while not a developer, she still sorta counts. :P



Donna to the rescue!

Last edited by HK!D on 11-23-13 at 03:56

Old Post 11-23-13 03:49 #
HK!D is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 4987
Registered: 01-04



40oz said:
Wow, I wonder what this means for Doom 4

Oh it'll get released - along with sequels/reboots of every single other franchise Id owns. Carmack was holding back the deluge, I'm sure.

Old Post 11-23-13 07:39 #
Bucket is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2302
Registered: 10-12


2013 sucks!

Old Post 11-23-13 08:23 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Forum Staple


Posts: 2634
Registered: 05-12



joe-ilya said:
2013 sucks!


Would you have preferred the apocalypse, then? :P

Old Post 11-23-13 10:32 #
Obsidian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
glenzinho
Forum Regular


Posts: 731
Registered: 09-11


I'm on the everyone saw it coming bandwagon, but I'll take a finished Oculus Rift to play Doom over playing Doom 4 any day.

Old Post 11-23-13 10:45 #
glenzinho is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06


This is very disappointing now. If anything was well describing the id games, is that they were fun, well-balanced, monosyllabic, open-source shooters. I fear that now we'll start seeing story-driven, easy, "Realm of Location"-style named locked-down rail action games.

I really want id to reincarnate, though. There must be a simple-named company producing simple-named shooters for the people.

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 11-23-13 12:14 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2302
Registered: 10-12



Obsidian said:


Would you have preferred the apocalypse, then? :P



I prefer 2003 even though I was born in 1999.
So who's left in the "ID" team?

Old Post 11-23-13 12:43 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Touchdown
Member


Posts: 490
Registered: 06-05


None of the founders. There's Kevin Cloud (Wolf3D and onwards), Tim Willits (Ultimate DOOM, Quake and onwards). There're a lot of people from ~DOOM 3 era.

Old Post 11-23-13 14:17 #
Touchdown is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
silverdeth
Green Marine


Posts: 44
Registered: 04-13


sux he left

Old Post 11-24-13 14:07 #
silverdeth is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Woolie Wool
Forum Regular


Posts: 690
Registered: 08-02



printz said:
This is very disappointing now. If anything was well describing the id games, is that they were fun, well-balanced, monosyllabic, open-source shooters. I fear that now we'll start seeing story-driven, easy, "Realm of Location"-style named locked-down rail action games.

I really want id to reincarnate, though. There must be a simple-named company producing simple-named shooters for the people.



Id Software's current owners aren't really known for locked down rail action games, quite the opposite in fact. However, if you want a modding scene like Doom's, it's not going to happen with any modern AAA game anywhere, no matter what any executives do or don't do. The asset fidelity is way too high, which puts an extremely steep barrier to entry for any modders who want to make a really expansive project. To make a fully-featured expansion pack or TC for a modern AAA game would take many people with professional-grade talents working hours per day. Most people willing to do such a thing join a developer and get paid to do it. That's why you can find literally thousands of swords, suits of armor, boob mods, new houses, gameplay mods, etc. for Skyrim but not really any new full worlds (there's an extremely incomplete remake of Morrowind and um...uh....). It's just too much work.

And if you do make a 2.5D or '90s style 3D action game with mod support, you have to compete against the ones that already exist and everyone already knows how to make mods for. What is more likely, someone making a mod for a Doom clone with a completely new engine, or someone making a mod for Doom?

Old Post 11-26-13 02:56 #
Woolie Wool is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Dragonsbrethren
Senior Member


Posts: 2472
Registered: 03-09



printz said:
I fear that now we'll start seeing story-driven, easy, "Realm of Location"-style named locked-down rail action games.

Wasn't this Rage? I mean, I liked the game, but locked down rail action sums it up perfectly. I still have no idea why there was a jump button.

Old Post 11-26-13 03:07 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Urban Space Cowboy
Junior Member


Posts: 180
Registered: 05-09



sgtcrispy said:
Well, seems like John Carmack, "Our Fearless Leader", has decided to leave id for greener pastures.
I can't say I'm surprised, really. Doesn't Mike Maynard work at Id nowadays? They should bring in Jim Row too, and rename it JAM Productions!

Old Post 12-01-13 05:16 #
Urban Space Cowboy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Soundblock
Junior Member


Posts: 230
Registered: 12-08



Urban Space Cowboy said:
I can't say I'm surprised, really. Doesn't Mike Maynard work at Id nowadays? They should bring in Jim Row too, and rename it JAM Productions!


Maybe they're secretly working on Blake Stone 3?

Old Post 12-03-13 06:26 #
Soundblock is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2838
Registered: 09-10


In other news:

http://playtest.bethsoft.com/

Old Post 12-03-13 06:54 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Magnetick
Mini-Member


Posts: 85
Registered: 09-13



printz said:
This is very disappointing now. If anything was well describing the id games, is that they were fun, well-balanced, monosyllabic, open-source shooters. I fear that now we'll start seeing story-driven, easy, "Realm of Location"-style named locked-down rail action games.

I really want id to reincarnate, though. There must be a simple-named company producing simple-named shooters for the people.



I seem to remember hearing that Bethesda ended the open source policy. That one true?

Old Post 12-03-13 10:59 #
Magnetick is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 6088
Registered: 08-00



Magnetick said:

I seem to remember hearing that Bethesda ended the open source policy. That one true?


They have no intention of ever opening the id Tech 5 code. Not that they could anyway, because it uses tons of proprietary shit like Microsoft-patented image compression software, which John Carmack discussed in depth at QuakeCon 2012 if you can remember back that far.

Hell, they won't even license it out, which, for an id engine, is antithema. That's all they DID before - make tons of money by licensing out their engines. Up until UE3 and Source developed far enough to give them stiff competition, practically every AAA game was running on an id engine. The number of id Tech 2 and 3 licensees is extremely impressive (and it's probably worth mentioning that the almighty Source engine is even a distant descendent of the former).

Old Post 12-03-13 19:39 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 09:02. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > John Carmack Leaves id Software

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.