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Linguica


Posts: 4084
Registered: 05-00


Beta 4 of the open-source Doom level editor Why has been released. According to the page:

This version has a few minor tweaks and one major new feature: the super easy, ultra efficient sector splitter tool. It is so simple that I can explain it with just two images. First you select the vertices that are the basis of the split. Then just select the splitter from the pop-up menu and you're done. All the crossings in between are calculated and added automatically and proper sidedef references are maintained throughout. The tool can handle anything, such as donut sectors, areas that are outside sectors etc.

Why works on Windows and Linux machines, and I must mention that that sector-splitting tool looks extremely cool.

Old Post 04-25-02 05:40 #
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boris
meow


Posts: 3634
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The sector splitting is really cool. I'm sure this editor will totally rock when it's more complete. Keep up the great work!

Old Post 04-25-02 12:25 #
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Anders
No one knows I'm schepe


Posts: 428
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word!

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Old Post 04-25-02 13:02 #
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Rellik
Knock Knock
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Nice stuf Pate!

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Old Post 04-25-02 17:47 #
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Law
Green Marine


Posts: 42
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I have enjoyed the same sector splitting tool in DCK now for many years. You beleve Why invented it? Maduff

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Old Post 04-25-02 23:53 #
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boris
meow


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Law said:
I have enjoyed the same sector splitting tool in DCK now for many years. You beleve Why invented it? Maduff


Er... nobody claimed that Why invented it.

Old Post 04-26-02 00:03 #
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Drakker
Warming Up


Posts: 14
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Why keeps getting better and better... really *fast*. Thanks for the hard work Pate. :)

Old Post 04-27-02 16:37 #
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