boris
meow

Posts: 3261
Registered: 05-00 |
Vavoom has two main problems:
1. It was coming too late - everybody had their favourite Doom port already
2. Most users don't see/understand it's power
And I suspect part of it's because nobody understands how the hell progs work. :-/
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That's just what we all needed was a new language to learn.
VavoomC is C. If you know C you know VavoomC. It's that simple.
The lack of documentation, and it seems to use the standard format doom2 and heretic maps (as opposed to the hexen format) so i'm not sure how the acs ties in...
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As a final note, i ran zwadconv on a custom doom2 map (converts it to hexen format) and it DOES run.
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Maybye if i use zdoom wadauthor config files to make a test level with a simple acs script to see if it works...
There is a config file for WadAuthor to create levels for Vavoom in Hexen format. Dunno about other editors like Deep. I once made test level, and for some reason Vavoom complained that the scripts did not exist, but I was too lazy to have a further look into it. Maybe it was because of ZDoom's ACC version.
Because your system is one of those great exceptions (apparently people have problems with it liek whut), and because, as far as most of the features are concerned, well, people like the ZDoom versions (or the original EDGE/Legacy versions, for that matter) better.
If Vavoom does not run properly on your system, it's probably totally outdated. Oh, and Vavoom has more features than all other ports together.
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