deep
as in Deepsea
Posts: 1066
Registered: 09-01 |
cph said:
Perhaps, I didn't try it. Not all Doom engines are as unstable as doom2.exe tho.
Geez, that's NOT an "unstable" issue at all, it's just not following the specs. What happens in BSP if you divide by 0?
There IS a use for vertex on top of vertex (not 0 length). In effect you have 2 linedefs on top of one another. For DeePsea, turn of the automatic vertex merge OR if you drag linedefs, just tell it not to merge.
ATM, I have a feeling they may be talking about putting lines ON TOP of one-another vs 0 length stuff. It's easy to get a -0- length line if one forgets to discard the merge. So maybe that's why they asked? Someone point us to a level so everyone can see.
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