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Linguica

PrBoom 2.2.3 Released

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Florian Schulze sent in the news that version 2.2.3 of the Windows port of TeamTNT's Boom source port has been released. What's that? Paste the list of changes? Well, OK:

- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file

Naturally you can download this latest version over at the PrBoom homepage.

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Cool. I noticed some of the improvements already. But isn't there a way to nullify 3rd person pick-up sounds for multiplayer games/demos? Also, what's that list of mp3s now showing in the cfg?

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myk said:
[..] isn't there a way to nullify 3rd person pick-up sounds for multiplayer games/demos?


No; a sound compatibility option is on my wishlist but no further yet.

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cph said:

No; a sound compatibility option is on my wishlist but no further yet.


OK, note that the silent BFG works, so that this is the only sound-related thing that needs a compatibility option.

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