Linguica Posted September 9, 2016 If you remember the old code reviews for the Doom engine and the Doom 3 engine, this will be right up your alley: programmer Adrian Courrèges has written up a wonderfully comprehensive Doom 2016 Graphics Study that goes step by step through the rendering process with lots of helpful pictures. Spoiler: there's a lot of buffers. 0 Share this post Link to post
Jaxxoon R Posted September 9, 2016 Truly fascinating just the amount of complexity that can go into something like this, and it sounds like this game's got a few tricks up its sleeve at that. It also leads me to believe that the SSAO Mapping is the source of that weird dithering I see at certain points. 0 Share this post Link to post
Deleted_Account Posted September 10, 2016 A very interesting read! It's insane at how much stuff is going on behind the scenes. 0 Share this post Link to post
Xtife Posted September 10, 2016 I read the persons name for a minute as Adrian Carmack 0 Share this post Link to post