NowhereMan
Registered just to make one post
Posts: 1
Registered: 03-02 |
Hey, Dark!
Don't know if you remember me, but I emailed you shortly after your first announcement of the Blake TC, asking about how you were extracting the graphics. I haven't done anything with my TC since some time in March, but I have levels 1 thru 7 pretty much done (no sprites or enemies, some keys) and level 8 and first secret roughed out. If you're interested, you're welcome to them. 'Course, there's a few problems.
First, I was inspired by Laz Rojas' GREAT TC WolfenDOOM. But, I wanted to do it MY way. I always felt that I was going to bash my head in on the low ceilings and light fixtures. So, I scaled it a little differently; the textures are 64x80 instead of 64x64, and the doors are 64x70 with a 10 unit header.
The second problem is that my naming convention for the patches and textures is different from yours. (suprise, suprise) If all you have so far is what you showed us (most of level 1) it wouldn't be TOO terrible to just use my stuff.
The third problem is that I did the levels for Doom. I can convert them to Doom ][, or you can. Not really a problem.
The last problem that pops into my mind is the biggie. The odds against you and I creating the same PLAYPAL are astronomical. (besides, I'm STILL not satisfied with what I have.) As I'm sure you know, that would mean reimporting all the graphics that do not match the palette that you decide to use.
If you think that this would still save you some work, let me know. esayeek, I don't mean to steal your thunder, it's just that I already have this much done. Hell, there's still 50 odd levels to complete. That's plenty of work for everybody.
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