JoelMurdoch
Should know better by now
Posts: 656
Registered: 02-02 |
Steve, James,
Just had a little talk with Gaston and he had this to say with regards to the new clipping line.
> By the way, I think it is a better idea to clip the player's movement
> based on the actual size of the texture, instead of looking at
> non-transparant pixels of that texture. That way you can use invisible
> 'bridge' textures, and I feel this alternative might also increase CPU
> performance.
As I told him, I think this is something that could compliment rather than replace Steve's line and maybe make for better performance as he said.
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