Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Eternity Engine v3.31 Public Beta 3 + new Frontend are out!
 
Author
All times are GMT. The time now is 00:30. Post New Thread    Post A Reply
Quasar
Moderator


Posts: 6037
Registered: 08-00


You can get all the goods at the usual location:

http://www.doomworld.com/eternity/

All the editing docs are also updated, including the new docs on EDF and GFS.

Old Post 08-08-03 23:24 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
=/-


Posts: 12427
Registered: 07-02


Looks good. It is far more stable than 3.29, on my computer at least. I have been testing it with some demos that didn't play back OK previously (mostly due to crashes), with very good results so far.

Old Post 08-09-03 02:46 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
JoelMurdoch
Should know better by now


Posts: 660
Registered: 02-02


Looking good. I have a couple of suggestions for the front end. Ability to load multiple WADs would be nice but is not critical. I also thought up a technique that would greatly simplify the loading of WADs.

Set the launcher up so it has four launch buttons instead of one - one for Doom, one for Doom II, and one each for the Final Doom IWADs. Now, let the launcher take parameters as WAD files to be loaded, so people can associate WAD files with the launcher. Then all you'd need to do is double click the WAD and the front end would load. Select your parameters, hit the relevant game button and volia. Then people can put WADs in their Start Menu or a Toolbar folder, so they could instantly launch their WAD of choice with a couple of clicks. Doom playing utopia :)

Old Post 08-15-03 02:19 #
JoelMurdoch is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sargebaldy
not arioch


Posts: 3707
Registered: 09-02


..or just wait until quas adds drop-loading support and you can right click on wads and it says Load in Eternity (Doom), Load in Eternity (Doom II), Load in Eternity (Heretic). voila.

__________________
Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 08-15-03 07:07 #
sargebaldy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 6037
Registered: 08-00


Umm guys, the front end can already load multiple PWADs. I believe the documentation that comes with it mentions that fact. Just either type the names in by hand, surrounding each with quotation marks and separating them with at least one space, or use the file selection dialog for PWADs multiple times, and it'll append each subsequent file name to the current value in the text box. The dialog doesn't support selecting multiple files at once because that is quite a pain to do due to how the CFileDialog's API works when multiple selection is enabled. I decided it was not worth messing with.

But you can have as many PWAD file names as you want in the PWAD box, as long as you follow the rules.

Old Post 08-19-03 04:25 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Opulent
Senior Member


Posts: 2117
Registered: 07-01


tasty. :)

Since you never get anything in return: here's a joke for ya!
What do Michael Jackson and Robert Downey Jr have in common?

They both have a 10-year old crack habit. =P

__________________
-= FPS Demofreak =-

Old Post 08-19-03 04:39 #
Opulent is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
=/-


Posts: 12427
Registered: 07-02


Sorry if this is the wrong place to report a bug or if you're already aware of this one...

It seems that if the player dies in the process of exiting a map, then he starts the next map as a zombie. This has nothing to do with voodoo dolls - it's just with a "normal" suicide exit.

There's a recent compet-n demo, 1326hr01.lmp (suicide trick used to exit map09), that displays this problem. I was using Eternity v3.31 Public Beta 3. I have tested it with a few other maps, and it does seem to happen consistently.

Old Post 08-27-03 06:01 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
sargebaldy
not arioch


Posts: 3707
Registered: 09-02


heh, you beat me to it. i just noticed that one myself.

__________________
Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 08-27-03 06:32 #
sargebaldy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
=/-


Posts: 12427
Registered: 07-02


Yes, it's what causes THISSUXX.LMP to desync too, but I didn't want to put anyone through the horror of watching that. ;)

Old Post 08-27-03 07:17 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 00:30. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Eternity Engine v3.31 Public Beta 3 + new Frontend are out!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.