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BlackFish
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Posts: 4566
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Introducing the smoothest gun replacement you have ever used. Here it is.

http://max2.tradingsystems.net/SWAD/ak47a.zip

How to use it

1. eternity.exe -edf roota.edf -file ak47a.wad
2. select the chaingun
3. use the gun and see those smooth frames! (16 total)

More weapons will be made.

edit: HUD placement fixed.
edit: weird code fixed.

Last edited by BlackFish on 08-26-03 at 23:48

Old Post 08-26-03 15:31 #
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Nanami
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Posts: 2681
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Wow, smooth as hell... Is that possible with DeHacked? o_O What did the EDF add?

fp!

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Old Post 08-26-03 18:13 #
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BlackFish
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yeah, if you replace a shitload of stuff. here's the code.

code:
spritenames += {"NULL","A47A"} frame S_CHAIN { sprite = A47A; action = WeaponReady; nextframe = S_CHAIN; dehackednum = 49 } frame S_CHAINDOWN { sprite = A47A; action = Lower; nextframe = S_CHAINDOWN; dehackednum = 50 } frame S_CHAINUP { sprite = A47A; action = Raise; nextframe = S_CHAINUP; dehackednum = 51 } frame S_CHAIN1 { sprite = A47A; tics = 1; action = FireCGun; nextframe = S_CHAIN2; dehackednum = 52 } frame S_CHAIN2 { sprite = A47A; spriteframe = 1; tics = 1; nextframe = S_CHAIN3; dehackednum = 53 } frame S_CHAIN3 { sprite = A47A; spriteframe = 2; tics = 1; nextframe = S_CHAIN4; dehackednum = 54 } frame S_CHAIN4 { sprite = A47A; spriteframe = 3; tics = 1; nextframe = S_CHAIN5; } frame S_CHAIN5 { sprite = A47A; spriteframe = 4; tics = 1; nextframe = S_CHAIN6; } frame S_CHAIN6 { sprite = A47A; spriteframe = 5; tics = 1; nextframe = S_CHAIN7; } frame S_CHAIN7 { sprite = A47A; action = ReFire; spriteframe = 6; tics = 1; nextframe = S_CHAIN8; } frame S_CHAIN8 { sprite = A47A; spriteframe = 7; tics = 1; nextframe = S_CHAIN9; } frame S_CHAIN9 { sprite = A47A; spriteframe = 8; tics = 1; nextframe = S_CHAIN10; } frame S_CHAIN10 { sprite = A47A; spriteframe = 9; tics = 1; nextframe = S_CHAIN11; } frame S_CHAIN11 { sprite = A47A; spriteframe = 10; tics = 1; nextframe = S_CHAIN12; } frame S_CHAIN12 { sprite = A47A; spriteframe = 11; tics = 1; nextframe = S_CHAIN13; } frame S_CHAIN13 { sprite = A47A; spriteframe = 12; tics = 1; nextframe = S_CHAIN14; } frame S_CHAIN14 { sprite = A47A; spriteframe = 13; tics = 1; nextframe = S_CHAIN15; } frame S_CHAIN15 { sprite = A47A; spriteframe = 14; tics = 1; nextframe = S_CHAIN16; } frame S_CHAIN16 { sprite = A47A; spriteframe = 15; tics = 1; nextframe = S_CHAIN; } frame S_CHAINFLASH1 { sprite = NULL; fullbright = true; tics = 5; action = Light1; nextframe = S_LIGHTDONE; dehackednum = 55 } frame S_CHAINFLASH2 { sprite = NULL; fullbright = true; tics = 5; action = Light2; nextframe = S_LIGHTDONE; dehackednum = 56 }

Last edited by BlackFish on 08-26-03 at 23:43

Old Post 08-26-03 18:27 #
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Nanami
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Posts: 2681
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Ah, mostly just frames.

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Old Post 08-26-03 18:28 #
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Naked Snake
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EDF allows for infinite frames and when done, will allow for adding of totally new things. Also, with small, you can do other things with weapons too.

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Old Post 08-26-03 19:18 #
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Quasar
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EDF already supports defining new thing types, BBG. And that includes monsters, not just inert decorations.

Old Post 08-27-03 01:45 #
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Naked Snake
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Quasar said:
EDF already supports defining new thing types, BBG. And that includes monsters, not just inert decorations.


UnF. Blackfish, start adding new things (weapons) and adding them to a map.

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Old Post 08-27-03 01:46 #
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BlackFish
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<Quasar`> no not new weapons dumbass

edit: BTW, the OICW weapon is almost done. I'll post it in a bit.

Old Post 08-27-03 01:49 #
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