BlackFish
Forum Spammer

Posts: 4417
Registered: 06-02 |
yeah, if you replace a shitload of stuff. here's the code.
code:
spritenames +=
{"NULL","A47A"}
frame S_CHAIN { sprite = A47A; action = WeaponReady; nextframe = S_CHAIN; dehackednum = 49 }
frame S_CHAINDOWN { sprite = A47A; action = Lower; nextframe = S_CHAINDOWN; dehackednum = 50 }
frame S_CHAINUP { sprite = A47A; action = Raise; nextframe = S_CHAINUP; dehackednum = 51 }
frame S_CHAIN1 { sprite = A47A; tics = 1; action = FireCGun; nextframe = S_CHAIN2; dehackednum = 52 }
frame S_CHAIN2 { sprite = A47A; spriteframe = 1; tics = 1; nextframe = S_CHAIN3; dehackednum = 53 }
frame S_CHAIN3 { sprite = A47A; spriteframe = 2; tics = 1; nextframe = S_CHAIN4; dehackednum = 54 }
frame S_CHAIN4 { sprite = A47A; spriteframe = 3; tics = 1; nextframe = S_CHAIN5; }
frame S_CHAIN5 { sprite = A47A; spriteframe = 4; tics = 1; nextframe = S_CHAIN6; }
frame S_CHAIN6 { sprite = A47A; spriteframe = 5; tics = 1; nextframe = S_CHAIN7; }
frame S_CHAIN7 { sprite = A47A; action = ReFire; spriteframe = 6; tics = 1; nextframe = S_CHAIN8; }
frame S_CHAIN8 { sprite = A47A; spriteframe = 7; tics = 1; nextframe = S_CHAIN9; }
frame S_CHAIN9 { sprite = A47A; spriteframe = 8; tics = 1; nextframe = S_CHAIN10; }
frame S_CHAIN10 { sprite = A47A; spriteframe = 9; tics = 1; nextframe = S_CHAIN11; }
frame S_CHAIN11 { sprite = A47A; spriteframe = 10; tics = 1; nextframe = S_CHAIN12; }
frame S_CHAIN12 { sprite = A47A; spriteframe = 11; tics = 1; nextframe = S_CHAIN13; }
frame S_CHAIN13 { sprite = A47A; spriteframe = 12; tics = 1; nextframe = S_CHAIN14; }
frame S_CHAIN14 { sprite = A47A; spriteframe = 13; tics = 1; nextframe = S_CHAIN15; }
frame S_CHAIN15 { sprite = A47A; spriteframe = 14; tics = 1; nextframe = S_CHAIN16; }
frame S_CHAIN16 { sprite = A47A; spriteframe = 15; tics = 1; nextframe = S_CHAIN; }
frame S_CHAINFLASH1 { sprite = NULL; fullbright = true; tics = 5; action = Light1; nextframe = S_LIGHTDONE; dehackednum = 55 }
frame S_CHAINFLASH2 { sprite = NULL; fullbright = true; tics = 5; action = Light2; nextframe = S_LIGHTDONE; dehackednum = 56 }
Last edited by BlackFish on 08-26-03 at 23:43
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