Quasar
Moderator

Posts: 4615
Registered: 08-00 |
Well this is certainly strange and unexpected news. It does explain a few things, like why the textures were so messed up, the levels didn't feel anything like the other CQ mods, the weird weapons, and the horribly cheesy commercial music MIDIs...
But on the other hand, it does NOT explain some of the stuff that seems to fit, like the new textures that give different location names that seem authentic, the Flemoid egg, which I've already made a new version of for CQIII, and other stuff that seems to have been made by the real CQ team.
I've already brought in some of the resources into CQIII, and I'll probably be keeping them in there. I only took the useful ones that fit in with the rest of the stuff, anyways, which wasn't much.
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