Anders
No one knows I'm schepe

Posts: 427
Registered: 03-02 |
I've found two bugs in eternity:
Number one:
if i bring down the console and run "map x" (where x is any name that isn't a valid map, and doesn't end with .wad) the current map is restarted, with an errormessage in the console, but with map01's music. I beleive this is because S_Start defaults to D_RUNNIN or D_E1M1 if it can't find what music to play.
I suggest you put in some error checking earlier in the chain of calls.
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Number two:
If i run eternity with a reduced screen size (so i get the GRNROCK border) then exit eternity and start it again with -warp 1, the startup console is still visible over the border when the game begins.
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