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Anders
No one knows I'm schepe


Posts: 428
Registered: 03-02


I've found two bugs in eternity:

Number one:
if i bring down the console and run "map x" (where x is any name that isn't a valid map, and doesn't end with .wad) the current map is restarted, with an errormessage in the console, but with map01's music. I beleive this is because S_Start defaults to D_RUNNIN or D_E1M1 if it can't find what music to play.

I suggest you put in some error checking earlier in the chain of calls.

--
Number two:
If i run eternity with a reduced screen size (so i get the GRNROCK border) then exit eternity and start it again with -warp 1, the startup console is still visible over the border when the game begins.

Old Post 01-19-04 10:50 #
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Mordeth
Administrator


Posts: 1983
Registered: 05-00


Adding to that: running under XP, alt-tabbing from full-screen Eternity to another application or having another application pop-up will cause Eternity to segvault and quit. This doesn't happen in windowed mode. It started switching from beta2 to later betas.

Old Post 01-19-04 12:37 #
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Anders
No one knows I'm schepe


Posts: 428
Registered: 03-02



Mordeth said:
Adding to that: running under XP, alt-tabbing from full-screen Eternity to another application or having another application pop-up will cause Eternity to segvault and quit. This doesn't happen in windowed mode. It started switching from beta2 to later betas.


I have fixed that bug already, it'll be in beta 6.

Old Post 01-19-04 17:13 #
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