SoM
azerty YAY!

Posts: 266
Registered: 03-02 |
Mordeth said:
James explained some things to me yesterday night on IRC. Turns out you can't move too far away from the anchor camera, or you'll get HOM as I described. Well, time for more experiments :)
well, the problem is that the anchor camera basically follows you wherever you go, only offset on the x and y plane. So what you have to do is make sure you have space for the anchored portal camera to go for whatever place the player can see the portal from. That should clear up some of your hom issues. Also, please note that upper/lower walls inside anchored portals can be a problem as the doom renderer won't render anything above/below them.
So when you use an anchored portal on a ceiling, don't put any lower walls in the portal area (not the actual level area, the portal area) and if you put an anchored portal on a floor, don't use any upper walls that the camera can get behind, those cases will cause hom as well...
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