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Quasar
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Chex Quest III will be opening for participation by mappers this weekend. Those interested will need the newest version of Eternity, and should leave a message here or email me at haleyjd@hotmail.com. The development package will be available via a passworded zip file, the location of which will be disclosed to team members individually.

Eternity development will continue during CQIII mapping, giving the opportunity for any feature requests generated by the project to be implemented immediately.

The minimum goal for this project is ten maps. Let's see if this project with its realistic expectations can succeed where so many others have failed.

Update for 6/06/05:

Current Team Members

Assmaster (graphics, mapping)
Danarchy (mapping)
Joe (mapping)
Kaiser (mapping, script support)
SargeBaldy (mapping)
SoM (tech support)

Last edited by Quasar on 06-06-05 at 07:23

Old Post 05-27-05 18:35 #
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Edward
Loser


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Let me play CQ 1 and 2, check my calendar, and get back to you. Please note my interest.

Old Post 06-01-05 03:50 #
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Quasar
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The Chex Quest III preview site has been updated with some information about the secretive final boss. You can view his description directly at this address:

http://www.doomworld.com/eternity/cq3/e-ultimus.html

Old Post 06-01-05 20:05 #
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Kaiser
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Sign me up. I can do the mapping and additional coding. Also note that I am very interested in this project now.

Old Post 06-01-05 20:29 #
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NiGHTMARE
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Quasar said:
The Chex Quest III preview site has been updated with some information about the secretive final boss. You can view his description directly at this address:

http://www.doomworld.com/eternity/cq3/e-ultimus.html



It looks a modified version of a creature from one of the Eye of the Beholder games. Am I right? :)

Old Post 06-01-05 21:29 #
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Quasar
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Not quite. Actually his sprite originates from another DOOM project, which one I will leave up to people to discover on their own if they wish. His appearance will be modified somewhat from the original, however, and none of his AI will be the same ;)

PS, we do have permission to use the sprite :)

Old Post 06-02-05 04:31 #
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Mancubus II
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Is it the Skulltag ultimus skin?

Old Post 06-02-05 15:45 #
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Quasar
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Not unless that skin comes from the same place this sprite originally came from. I haven't seen it so I don't know :)

Old Post 06-02-05 18:46 #
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Mancubus II
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Quasar said:
Not unless that skin comes from the same place this sprite originally came from. I haven't seen it so I don't know :)


No the Ultimus skin is made from scratch :/

Old Post 06-02-05 20:23 #
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Quasar
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New CQIII Screenshots

These shots are from various stages of development. The last few show some early scenes from the startmap, which I have begun editing recently. I apologize in advance for the differing gamma levels. I have to play with gamma 3 or 4 on my dark monitor and sometimes I forget to turn it off first :P

Burned by a fire object:
http://www.doomworld.com/eternity/cq3/shots/cqfire.png

ChexWarrior and ChexBuddy:
http://www.doomworld.com/eternity/c...w_and_buddy.png

Title Screen:
http://www.doomworld.com/eternity/cq3/shots/title.png

Zorched by an explosive Cylinder:
http://www.doomworld.com/eternity/cq3/shots/zorched.png

Menu with new M_DOOM Graphic:
http://www.doomworld.com/eternity/cq3/shots/menu.png

Startmap Scenes:
http://www.doomworld.com/eternity/c...s/startmap1.png
http://www.doomworld.com/eternity/c...s/startmap2.png

Old Post 06-05-05 22:44 #
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Veddge
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How will Chex Quest 3 be different from the last two? Will it take advantage of Eternity's features and portals? The screenshots just aren't real impressive right now.

Old Post 06-06-05 07:15 #
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Quasar
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Yes, CQIII will use Eternity features. Most of those screenshots are not even of CQIII maps; they are of the original Chex Quest, which is still inside the resource wad for testing purposes.

The startmap is in its infancy right now, it's just two rooms. It will soon have significant scripting work, including dialogue with various IGFC characters you can meet, and even with ChexBuddy.

Portals and 3DMidTex may be employed, but they will not be abused -- ie, we're not going to just throw them in everywhere, even in places that just aren't appropriate. I'm considering putting some windows into that hangar though that may look out onto a portal, since that hangar isn't in the IGFC bunker -- you have to take the teleporter inside to get to the bunker, which is deep beneath Chex City, which is a smouldering wreck.

Old Post 06-06-05 07:33 #
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StoneyDumples
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NiGHTMARE said:


It looks a modified version of a creature from one of the Eye of the Beholder games. Am I right? :)



It's from the Ghostbusters MOD!

Old Post 06-07-05 13:29 #
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Quasar
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StoneyDumples is correct, although he knew that because I said so on the Chex Quest forums ;)

I'd like to clear up a little issue. The currently unnamed enemy with the scientific classification of Flemoidus ultimus is NOT based upon or making reference to the Ultimus character in Skulltag, of which I was not even aware until as of late. Scuba Steve has given us permission to use this sprite (with modifications) until/unless he provides an alternate design, which is a possibility. He assures me the sprite is not a derivative of anyone else's work, despite a couple of vague similarities in head and eye shape (none of which are even close to exact when the sprites are examined with magnification).

Now, for a progress report:

Joe is working on a superb map set in the market district of Chex City. No shots are available yet, but I anticipate being able to release some soon.

Progress on the startmap continues, although at a very slow pace right now, as I'm busy getting ready to release Eternity 3.33.01 and update the developer distribution for CQIII with some fixes, new items, and new textures.

Old Post 06-15-05 01:26 #
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Amaster
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Yeah the project is somewhat unique in that it aims to be "rated E". No gre or anything. Oddly I fnid this idea kind of attractive.

Of course, this will also be a nice opportunity to show off what EE can do ;)

Quasar post screenshots of stuff!

Old Post 06-15-05 07:21 #
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Quasar
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Here's a screenshot of a couple of our new NPC characters, whom you will meet early on:

http://www.doomworld.com/eternity/c...nd_honeybun.png

On the left you will see Chip Cheerio, and on the right, Cmdr. HoneyBun, who is one of the IGFC military leaders (complete with chocolate frosting!)

Old Post 06-15-05 07:52 #
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Ralphis
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DONT FORGET KARL KRIMPET

Old Post 06-15-05 08:44 #
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Quasar
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Here's a shot of another NPC, the Chex Soldier. These guys will appear in various places. They have a zorcher, but they're not very good at using it. They wander around the map completely at random using a new AI codepointer called RandomWalk.

http://www.doomworld.com/eternity/c...hex_soldier.png

Old Post 06-16-05 05:06 #
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rrppo
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Hey, is this project still active, or has it been discontinued?

Old Post 07-21-06 03:44 #
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Quasar
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I think it's pretty obvious that it's stalled out. Joe's the only one doing any work on it right now. As with Eternity TC, pretty much the entire mapping team quit after the first week.

Old Post 07-21-06 21:07 #
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Scuba Steve


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And that's different from any mod team?

Old Post 07-22-06 00:39 #
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Boingo
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Greetings.

How goes the development?

Old Post 07-27-06 21:06 #
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Gez
Why don't I have a custom title by now?!


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Does this thread still need to be pinned? That project has been dead for years and in the mean time a Digital Café veteran has developed and released an official Chex Quest 3...

Old Post 05-23-09 16:57 #
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