Quasar
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Posts: 2202
Registered: 08-00 |
I seem to remember some other stuff too, though -- like a monster who spawned child monsters and all of them would be removed when the main monster died. You certainly cannot do that with EDF currently.
Anyways, just let me know if/as soon as you run up against a barrier with EDF/ExtraData/Small/anything else you guys end up using where you say "ok I need native code for this." At that point I will let you know whether or not I could implement it as a generic editing feature in reasonable time.
I wanna be as helpful as possible to any project using Eternity ^_^
SECOND EDIT: I checked and I do NOT have the code for the ruby plasma effect, so I cannot try to fix it for you guys until somebody gets it to me. It's in a function named P_RPlasmaAttack. It is prototyped, but never defined, in the p_enemy.c file I was sent some time ago. I am missing several other such functions. If you have ANY version of the source, however old, I would really like to see it. I've asked for it several times in the past but Lut never could get it to me, and I never could catch you.
As far as the player spawning things, it has to be done like a Pain Elemental lost soul spit. No crossing lines or sticking inside existing objects. There's no current codepointer available for that. I should probably add one huh? :->
Last edited by Quasar on 07-15-05 at 07:24
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