Ebon
Banned

Posts: 232
Registered: 07-05 |
Grazza said:
Can you give a specific example of such a demo? Or a map where the crushers behave differently in Eternity from the way they do in Doom2.exe?
Map? ALL OF THEM... like E2M2, E2M4, E2M6, E3M4, E3M5, E4M7, MAP06, MAP13 etc... It's general. So try crushing the spider in MAP06 - and see it won't go down. Or try crushing yourself in E2M2 or MAP13. The crusher will stay up. Demos desync simply because the crusher will have a different position than DOOM. Try any E2M2 100% kills demo (recorded in Doom) and you'll see.
EDIT: it's about the later Eternity versions. Dunno which, because I stayed with an old one for a longer time.
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