Quasar
Moderator

Posts: 2202
Registered: 08-00 |
Just a progress report on the next release, which will be coming really soon. I believe I've done more work in the past two weeks than during the last year, if you can believe that O_O
This will be an abridged summary of my recent changelog postings, for those who cannot bear to read the whole thing ;)
- 1S 3DMidTex switches won't crash the game any more.
- Mapthing height field added to ExtraData to mirror Hexen map format. I think this might help you with the 3DMidTex problems, Mordeth. We'll have to see.
- Shadowed text drawing added for Heretic.
- leveltype field added to MapInfo to allow overriding the default map translation for a gamemode; in other words, use Eternity doomednums & line specials in Heretic instead of Heretic's numbers. Joel -- this will help me implement your CoD sector types.
- 17 parameterized ceiling specials added, 1 new floor special added, param stairs implementation has begun.
- Bug in quad column flush fixed.
- Menu system overhaul begun. Multipage menus added back.
- Better text colrngs for Heretic.
- Boxed string HUD widgets added for Small scripting.
- Better font selection mechanism for internal code and for scripting.
- Translation tables added to resource wads to enable use of DOOM or Heretic sprites in the opposite game without editing the graphics.
- Custom character graphics added to Heretic small font improved.
- Application state and focus tracking code from Chocolate DOOM allows Eternity to release the mouse when not in use and to avoid rendering the screen when minimized.
- ENDOOM support restored with Chocolate DOOM code; removed "Press any key to continue" message except when an error actually occurs, unless waitAtExit is set on -- defaults to off now.
- "Heretic hack mode" removed, no more -heretic. You can use heretic.wad as the IWAD now. Numerous improvements made to remove references to all DOOM resources when playing Heretic (except player guns & sounds, TODO).
- Heretic shareware mode bugs fixed.
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