Quasar
Moderator

Posts: 2202
Registered: 08-00 |
The easier way to do this is to make an entirely new object and frameset that looks like a player, and then in a BEX patch, use the following:
[HELPER]
type = <DeHackEd Number>
Where DeHackEd number is some unique number which you assign to the thing (use a number >= 10000 for forward compatibility purposes). Actually I'm not sure the name of the field is "type", but you can find documentation of the helper type specification in the DeHackEd/BEX reference to be sure.
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