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GodCells
Warming Up


Posts: 21
Registered: 03-04


That port rocks. And I wonder do some improvements on the renderer are planned? Like correct floor rendering/walls and accurate billboarding?

Old Post 12-07-05 05:34 #
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Quasar
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Posts: 2202
Registered: 08-00


Not sure what you mean by correct, unless you mean more accurate (decimal math on computers is never perfectly correct, only to within a degree of accuracy, and DOOM's is quite terrible).

The only real way to improve accuracy in DOOM's rendering is to switch to floating point, but that cannot be done in a compatibility-oriented engine due to the need it creates to "thunk" between fixed-point and floating-point coordinates at every point where the engine interfaces with the renderer (for those not in the know, Visual C++ code calls a non-inlined function to do int<->float conversions, and that is horribly slow).

Old Post 12-07-05 19:27 #
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GodCells
Warming Up


Posts: 21
Registered: 03-04


Ok, the renderer is still in fixed math... i understand.

thanks for the info.

Old Post 12-09-05 07:17 #
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