Mordeth
Administrator
Posts: 1704
Registered: 05-00 |
SoM said:
Mordeth, I'm not sure why this has changed, but it's probably the fact that I WAS treating portal ceilings a lot like ceilings with f_sky on them... try applying F_SKY to the ceilings with portals assigned to them. I'll have to look into this.
When changing the ceiling textures to F_SKY, the HOM indeed goes away.
[EDIT]
Some more experiments done. Turns out you only have to change the ceiling textures of the small surrounding tagged sector around the 'building' to F_SKY to get rid of the HOM. Best of all: you don't see actual sky that way, due to the tag.
[EDIT-2]
Ok, I've been able to fix everything by using F_SKY as a ceiling on critical sectors. I don't think this is worth "repairing", as it's not a problem as long as you know what to do and it won't restrict you in your designs at all. Just a mention in the docs ought to "fix" this issue ;)
[EDIT-3]
Just mentioning: I've never seen slimetrails on anchored portals like Lüt describes. But then again, I always do a full nodesbuild before testing.
[EDIT-5]
Sigh. Well. Got the same problem with anchored floor portals... but this doesn't let itself be fixed like described above :/
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