Mordeth
Administrator
Posts: 1704
Registered: 05-00 |
The custom missle attack EDF pointers "MissileAttack" and "MissileSpread" have the option to move the projectile up the Z axis. Unfortunately, the projectile's path is only adjusted after targetting. This means that with a Z axis correction of, say, +32 the projectile will always just whisk over the player's head without ever hitting him.
I think it would be better if not only the point of origin, but also the targetting is adjusted. So, the path of the projectile is calculated from a position of Z+32 towards the player.
Is this possible?
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