Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE

Posts: 11514
Registered: 05-01 |
I had an idea for a difficulty based off variables for EE : you pick the options, can save them as a profile, etc.
Also, perhaps if someday I made an EDF for it, you could optionally turn on a "new monster attacks" variable..
2x Ammo (like ITY and N!)
Zombie-men have semi-random HP, speed, attack frequency and amount of ammo dropped.
Shotgun guys have semi-random HP, speed, etc.
Imps have semi-random HP, speed, etc.
Cacodemons have a semi-random speed, pain chance and attack frequency
Barons of Hell have a semi-random HP, pain chance, AF and speed
HK have semi-randon stuff
PEs can fire out Lost Souls in sucession and have a semi-random speed, and can spew 3-6 LSs on death
Rev and Mancubus fireballs have a semi-random per-attack basis speed
Chainsaw now uses ammo, picking up a chainsaw resets it to 999 (make it drain pretty slow)
Spectres can have semi-random speed
Cyberdemons will sometimes fire more than 3 missiles, up to 8 in succession, even if the player leaves his sight
Any other ideas?
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