Doom_user
Junior Member
Posts: 135
Registered: 06-05 |
I made a test level with a white wall in the distance and three columns (from left to right) at light levels 240, 255, and 256.
On light levels 240 and 256, the entire sector and walls to the sides of the player are drawn full bright. The only difference between the two is that, at 240, walls that the player faces in the distance will be slightly darkened, whereas at 256, they'll be drawn full bright.
http://img230.imageshack.us/img230/1998/ecompzi9.png
With Eternity, Chocolate Doom, and Doom2.exe a light level of 255 displays identically to 240. 256 must be used to achieve full brightness.
http://img211.imageshack.us/img211/1999/pcomphc0.png
http://img230.imageshack.us/img230/962/zcompym2.png
With PRBoom and ZDoom a light level of 255 incorrectly displays (full bright) identically to 256.
Last edited by Doom_user on 03-03-07 at 19:49
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