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Mordeth said:
That does not take away that this is clearly a design decision. The engine should make such design decisions possible, and leave the worrying about whether the design sucks or not to the designer who uses the engine.
Yes, yes and yes. I remember needing to punch out the WindowsXP development team for deciding that I wouldn't need to use a 640x480 desktop resolution and disabling the setting entirely, nevermind that I'd use it for trying to work with some low-res video projects. Point is, it's not the developer's place to reason and decide for designers what they'll need or what will work best for them.
That said, I personally would not add more than 2 per key myself, but the Blood example is a good demonstration of how sorting by larger groups can work to good effect.
Also, mockup looks good. I'm more interested in how to input custom weaponry functions though. I've got our old weapons code, I'm just not sure how it would translate to EDF or if it could be assimilated as-is through a lump or what.
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