Mordeth
Administrator
Posts: 1862
Registered: 05-00 |
Hey, I didn't know "block monster" worked that way on 3DMT lines. It does sound like a good idea.
printz said:
or risk getting stuck on perpetually moving floors
Alternatively, you can block walking monsters by creating a deep (25 units or deeper) gap in the floor between it and the moving floor area. When you make the gap really small (max 2 units wide) and use property transfer to draw a fake floor on top of it, the player will not notice anything odd. A walking monster will not cross the "drop"; flying monsters can still move over it, but they don't get stuck on moving floors.
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