Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > EE Progress: Player classes functional
 
Author
All times are GMT. The time now is 06:57. Post New Thread    Post A Reply
Quasar
Moderator


Posts: 2123
Registered: 08-00


Just an update to announce that player classes are now functional, and that a class has been defined for the Heretic player. This means he now makes his proper sounds and displays the proper frameset. Features added to support him also include an optional wimpy death sound for player skins, and a PlayerSkull codepointer which implements the flying skull that spawns when the Heretic player gets gibbed (the player's view is detached from his body and attached to the skull when this happens).

http://doomworld.com/eternity/engin...ts/skullfly.png - Whee!

Old Post 10-02-07 20:58 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1658
Registered: 06-06


Fine, but what about a fun mode which allows Doom players to choose the heretic, or Heretic players to choose the marine?

__________________
CLERIC unholy! Serpentstaff. Snake, satan. Life benefit, vampire. Firestorm. Utter hellfire enemy. Archvile's brother. Wraithverge. Ghosts. Necromancy, sister satanism. Better weapons Cleric!

Old Post 10-03-07 16:42 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 2123
Registered: 08-00


Umm, that will be possible, eventually. Right now the player class is constant at runtime because I've not added a way to change it, and thus you currently are always assigned the gamemode's default class (DoomMarine for Doom, Corvus for Heretic).

Old Post 10-03-07 20:45 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 06:57. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > EE Progress: Player classes functional

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory