Quasar
Moderator

Posts: 2875
Registered: 08-00 |
Actually nobody in this community can claim portals as their sole idea. Portals as a rendering concept have been around at least since Build engine, and probably a lot longer than that (I doubt Ken Silverman invented them; he probably got the idea from somewhere, just as Carmack got BSP from extant computer science literature).
I myself had the idea of using the silhouette of a line or visplane as the clip window of a BSP-rendered scene many years ago, a long time before I ever thought it would be viable. I didn't think anyone would actually ever do it, and I knew I certainly didn't know enough to make it happen.
Then SoM came along :)
Also please keep in mind that if ZDoom and its derivatives want to implement this, they're going to need to do it from scratch. We've not given permission for any EE code to be used under BSD license. And I'm really looking at the multiplayer ports that are closed-source when I say this, as they could take whatever they wanted and no one would be able to verify where it came from. If linked portals popped up in such a port in short order, I would be highly suspicious. It has taken a couple of years to get them to the point they are now at, including all the work on basic non-linked portals that has to be done first.
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