esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5972
Registered: 01-02 |
For linked portals, probably never. Among other things, in most cases I'd imagine it'd probably break the consistency-checks (i.e. the portal lines all physically matching up with the anchors in any connected areas) that are done when a level is loaded, and generally confuse the hell out of systems that are made possible by only having to do the setup once. :P
I have asked SoM in the past about the possibility of moving anchored portals (the render-only, non-interactive kind), though. Of course it wouldn't come close to the insane power of moving linked portals, but it'd be a whole lot more realistic a feature to expect. Of course I don't know all the technical specifics, but I figure that if skybox cameras can move already, then moving anchored portals would be pretty similar, with the addition of factoring in the player's position rather than only their facing angle in the portal camera's rendering.
With that said, though, while moving anchored portals would be pretty awesome themselves I don't think they're in the current plans. Maybe someday? It'd be nice but who knows :P
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