printz
CRAZY DOOM ZEALOT
Posts: 1784
Registered: 06-06 |
From MBF to ports either based on it or which have copied specific features from it, an oddity has been enabled.
Point pushers are able to move monsters. In Boom they never were, but from MBF on they are. The problem is that I can't find the option to disable this ability. If there is, it's either unobvious or hidden. Anyway, I set all Doom compatibility flags in Eternity to YES, and all enemy AI stuff to Doom's behaviour, but there was no option for it: point pushers could still move things. I did see a flag about friction, but none about winds/currents.
It'd be good an extra compatibility flag which checks point pushers' ability to move monsters, so Boom maps run on Eternity work as in vanilla Boom.
ZDoom behaves fine with this, maybe because it has little to do with MBF.
Note that constant pushers (sector based ones) haven't affected monsters, so they're no problem.
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