printz
CRAZY DOOM ZEALOT

Posts: 1662
Registered: 06-06 |
I'm with Quasar. I wouldn't accept a language for Doom without constants, bitwise ops, enough data types either. If the current scripting language is to be replaced with something modern, then make sure it looks professional. Also, this is Doom, not just any other NEW game. Doomers who take Doom seriously should be aware enough of computers.
Also, fixed point is where Doom's at, not floating point, as this is not Quake. I guess in fact Doom has absolutely no call to any float or double function. If it has, they're insignificant. No need to prove me otherwise, thanks.
I'd rather search for another language, one that would fit Doom's style enough -- but look clear and not let the coder "compress" it with nested stuff, as in C(++).
That "small" is already typeless, works for me just fine, btw. I don't know how nice would it work for a run-time interpreter (if the script's not compiled), however. So typeless may still be a bad idea.
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CLERIC unholy! Serpentstaff. Snake, satan. Life benefit, vampire. Firestorm. Utter hellfire enemy. Archvile's brother. Wraithverge. Ghosts. Necromancy, sister satanism. Better weapons Cleric!
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