printz
CRAZY DUMB ZEALOT

Posts: 6845
Registered: 06-06 |
There's one thing left before full non-hacked Doom backwards compatibility: projectiles' and bullets' behaviour.
In Doom the projectiles blow up against floor/ceiling skies and sometimes vanish against solid walls close to skies (as in E4M6's blue key tower walls). Whether they blow up or vanish is an important issue if they're rockets or BFG shots. Targets' lifetimes depend on it.
Similarly, in Doom, the bullets may stop in flight, as in Doom 2 MAP12.
These little problems will desync demos (sure, unless there's a special measure :)) and modify the gameplay (such as when ducking from a cyberdemon who shoots into a low-ceiling sky, normally hurting you anyway, but with Boom not).
__________________
Your Doom today *** Projects in progress: Automatic Wolfenstein (almost released) * AutoDoom
|