Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Shots' behaviour against skies or wide areas...
 
Author
All times are GMT. The time now is 16:49. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06


There's one thing left before full non-hacked Doom backwards compatibility: projectiles' and bullets' behaviour.

In Doom the projectiles blow up against floor/ceiling skies and sometimes vanish against solid walls close to skies (as in E4M6's blue key tower walls). Whether they blow up or vanish is an important issue if they're rockets or BFG shots. Targets' lifetimes depend on it.

Similarly, in Doom, the bullets may stop in flight, as in Doom 2 MAP12.

These little problems will desync demos (sure, unless there's a special measure :)) and modify the gameplay (such as when ducking from a cyberdemon who shoots into a low-ceiling sky, normally hurting you anyway, but with Boom not).

__________________
Your Doom today *** Projects in progress: Automatic Wolfenstein (almost released) * AutoDoom

Old Post 04-03-08 22:52 #
printz is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4615
Registered: 08-00


Actually, though EE removes missiles that hit the sky during normal gameplay, this change is currently qualified on demo_version being greater than or equal to 329, so the change does not occur during playback of old demos, preserving compatibility :)

The error here is that I have not yet provided a compatibility variable to allow the user to toggle this behavior on or off during normal play :) There are a few remaining issues such as this with code that dates from very early in EE development. This change you speak of is one of the oldest modifications made to EE, and predates the change to SMMU as our codebase -- it was in fact first applied to the Eternity Total Conversion engine, a modified BOOM.EXE ;)

Old Post 04-04-08 06:26 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 16:49. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Shots' behaviour against skies or wide areas...

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory